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Edit
Notice when we try to catch the event from GDScript (CanvasLayer.gd - L32), the button gets stuck until ui_select action is triggered again but from ANOTHER key.
Edit 2
This is NOT limited to "ui_select" action, it also applies to any other action.
I've searched for this issue but could not find anything similar.
I also apologize in advance in case this is a duplicate one.
Godot version:
Godot Engine v3.1.beta2.official
OS/device including version:
Sony VAIO SVE14A15FBW:
Issue description:
HUD Button Shortcut does not trigger InputEventAction for InputMap action "ui_select" when input source is a gamepad.
Steps to reproduce:
Load project Dodge the Creeps! from Godot's documentation.
Navigate to menu Project >> Project Settings >> Input Map.
Add a shortcut to your favorite button within the section "ui_select"
Set the shortcut for the Start Button in your HUD scene:
Results
Minimal reproduction project:
This is the original project, I apologize one more time if the bug is within it.
Dodge the Creeps! 3.0.zip
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