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DSMapStudio 1.11

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@Philiquaz Philiquaz released this 19 Jun 02:43
· 15 commits to master since this release
43b1bbe

Notice Regarding Sekiro

  • A bug currently exists in Sekiro MSB, please avoid saving maps until a fix is posted

Changes

Map Editor & Model Editor

  • Experimental Armored Core 6 Support
  • Asset Browser
  • Asset Prefabs
  • Property search improved
  • New Map tool
  • EntityID duplicate detection
  • Various Texture fixes and support
  • More config options for the renderer (framerate, grid and frustum)
  • BB Chalices fixed

Param Editor

  • Armored Core 1.06.1 support is now on github (sorry to everyone we kept waiting)
  • SystemParam, GraphicsParam and Eventparam support where applicable
  • Select freshly pasted rows
  • Search all params for ID tool
  • The context menu is back on the header fields (ID and name)
  • Hot reload now handles 64bit floats

Text Editor

  • More reliable DeS saving
  • Improvements to the export/import tool
  • Handle more missing characters in the font rendering

Miscellaneous

  • Help menu rework
  • Settings menu rework
  • Fixes for old unintentionally mangled dcx files.
  • Save-all actually saves project.json
  • A new native library backend (fingers crossed)

... And a bunch of other fixes and improvements

Contributors

@vawser, @katalash, @kingborehaha, @Philiquaz, @JKAnderson, @Shadowth117, @ewdaimonia, @ividyon and an extra big thanks to everybody who contributed information regarding param defs, param meta, row names, and MSB defs inside and outside the DSMapStudio discord. ❤️

Regarding the Elden Ring DLC

This release is intended to be the last before the DLC, barring any hotfixes (or more substantial fixes if necessary.)
We can't predict the changes that will be made with the DLC's arrival, and can't predict how long the update will take, but we do expect something more than a regular game update.
Usually, updates to the paramdex (in the assets folder) are sufficient for a game regulation update, and so minor updates are sometimes distributed on ?servername? as was the case for Armored Core 1.06.
If loading the DLC's params remains this simple, a version of DSMS 1.11 may be sufficient with an updated paramdex, or a version of 1.11 with a trivial update to support DLC may be released.
However, most other elements of the editor are liable to break (not in the least an update to UXM will be needed first to even unpack the new files) and will take time to fix. Time that may be spent playing the DLC first - hence we are asking for your patience.
Please be mindful that any questions you have may have been answered already in ?ServerName? or the development discord, so please exercise restraint when asking for updates.
All that said, it's been a long while since the last release and even the DLC shouldn't take that long to tackle.
If it's going slowly, please feel free to contribute to the efforts.
Thank you for your support,
-Philiquaz