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Releases: redeclipse/oldsvnre

v1.4.0 (Elara Edition)

15 Jan 12:16
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The success of "Operation Spitshine" has brought many graphical and gameplay enhancements such as;

  • Vanity items and improved colours: dress up and frag with style.
  • Visible legs in first person: know where you are kicking and parkouring.
  • New and revamped maps: bringing you even more variety.
  • Better viewing: level flythroughs, improved third and first person cameras.
  • Better menus and other HUD elements: easier to see and read at a glance.
  • New weapon: Mines add a new dimension to the existing gameplay.
  • New mode: attack and defend in Gauntlet, competing for the most laps.
  • Automatic demo recording: for those times you just have to watch it again.
  • User Accounts: donate or contribute, and wear the in-game supporter badge.
  • Improved weapon balance and gameplay rules, bugs fixed, and much more.

Even more, our community has been slowly, but surely, growing. We would like to thank each and every person who has contributed to or supported the project so far. Without their time and dedication, Red Eclipse would not even be a fraction of what it is today.

Changelog

  • Gameplay:
    • Radar now always tracks players who are dominating you, and shows everyone else if you are last alive in duel/survivor
    • New thirdperson style with camera position to the side (adjust with /thirdpersondist and /thirdpersonside)
    • New default firstperson style with visible legs
    • Disabled half-impulses when the impulse meter is close to empty (back to 1.1 behaviour)
    • Added reward for ending killing sprees
    • Removed critical hits
    • Impulse slide duration increased, maintained speed decreased
    • Impulse regeneration now delayed longer, but once started is faster
    • Explosion shaking effect reduced
  • Weapons:
    • Weapons no longer reset gravity acceleration (reduces in-air pinning)
    • Projectiles now pass through teleporters and interact with pushers
    • Mines, new weapon, primary proximity mine, secondary tripwire mine, pickup-based (like grenade)
    • Melee now only activates if player is airborne or dashing/sliding, and only in a short window of time
    • Pistol secondary changed to fire single particles, firing rate, secondary damage, secondary stun, secondary hitpush, secondary particle lifetime and secondary accuracy increased; particle speed and secondary firing rate decreased
    • Sword range halved, attack speed decreased
    • Shotgun firing rate decreased
    • SMG secondary now sticks to geometry and explodes radially after a short delay, ricochet speed, clip size, particle lifetime, and secondary damage increased; reload speed, stun and primary damage decreased
    • Plasma primary damage, projectile speed, stun, particle size and reload speed increased; firing rate and clip size decreased
    • Flamer projectile size, projectile speed and secondary explosion radius increased; damage, primary explosion radius and secondary firing rate decreased
    • Rifle damage, recoil, clip size, and accuracy increased; explosion size, hitpush, particle size, reload speed and secondary firing rate decreased
    • Grenade firing rate increased
    • Rocket direct damage increased; flak damage and firing rate decreased
  • Modes & Mutators:
    • Reduced number of bots in coop to 3/2 of humans
    • Enabled multi-coop (one human team and multiple bot teams)
    • Removed expert from default set of allowed mutators
    • Made duel/survivor enter overtime if a round is in progress when intermission is scheduled to start
    • Changed default mutator to arena (classic pickup play available as 'classic' mutator)
    • Removed ballistic mutator
    • Added kaboom mutator (only grenades and mines with reloading ammo, rockets spawn as normal)
    • Added gauntlet mode (one team tries to run to the other side of a map, other team tries to hinder, switches at half-time)
    • Time-trial now spawns with weapons for movement tricks, collisions and weapons have no effect on opponents
    • Passing the bomber-ball now prioritizes players close to crosshair
    • Bomber-ball 'hold' now resets bomb fuse when bomb-carrier kills enemies
    • Bomber-ball and capture-the-flag 'survivor' and 'duel' now has respawn, no regenerating health, and resets after score/capture
    • Capture-the-flag 'return' is now default, old behaviour where flag returns instantly is now available as 'quick'
  • Maps:
    • Assigned map music to all maps
    • Canals, updated and added to rotations
    • Fourplex, updated to version 1.6 and renamed to "4plex"
    • Star Libido, updated to version 1.5
    • Cutec, new map (added from mapversion 1.6)
    • Erosion, new map (added from mapversion 1.5)
    • Battlefield, new map (added from mapversion 1.1, remake of "Wargrounds" from Blood Frontier)
    • Suspended Apparatus of Doom "suspended", new map (added from mapversion 1.4)
    • Conflict, updated
    • Blink, removed
    • Facility, removed
    • Cyanide, new time-trial map
    • Dead Simple, updated (retextured)
    • Frag Vault "vault", new map
    • Steel Rat, new time-trial map (added from mapversion 1.3b)
    • Dawn, removed
    • Industrial, removed
    • Lab, removed
    • Wet, updated
    • Ghost, updated (retextured, new lighting)
    • Isolation, removed
    • Live Fire, new map (added from map update 3)
    • Forge, updated (retextured)
    • Bloodlust, new map
    • Tranquility, removed
  • Interface & Menus:
    • Overall reduced font sizes
    • Added variables for scaling text globally and for specific elements (/{text,con,chatcon,command}scale)
    • Added frames around most UI elements
    • Revamped score screen
    • Added ALT+ENTER/CMD+ENTER fullscreen toggle, and ALT+F4/CMD+Q for closing the window
    • Added "reset selection" button for mutators
    • Added variables to control death/kill message content (/obit{verbose,styles})
    • Removed alternative mouse styles
    • IRC improvements, fixed disconnecting properly
    • Demos and screenshots are now stored in "demos" and "screenshots" subdirectories in the homedir, using "[.]" for filename
    • Added inline tab completion for commands and inline help descriptions
    • Added ammo bars in weapon inventory
    • Carried flags & similar are now 50% transparent in third person view
    • Revamped clip display with variable clip sizes
    • Added new "circle bar" showing health, impulse and ammo simultaneously at crosshair location
    • Added sliders to set player(over|under)tone in extra tab of profile menu
    • Bots now have names
    • Updated options menu, added more user interface options
    • Simple item icons available via /simpleitems 1
  • Modding & Mapmaking:
    • Added support for up to 4 types of water, lava, and glass
    • Added possible missile behaviour guided style for weapons
    • Added cloudoffsetx, cloudoffsety, envoffsetx, and envoffsety vars
    • Added new variables for proximity & stealth mine-type weapons
    • Changed weapon variables: pusharea -> wavepush1/wavepush2, removed weapon jamming
    • Added variable number of loadout weapons in arena via 'maxcarry'
    • Added new variables for projectile collision: "bounce shot" and "drill geom/player/shot" which allows penetration through normal collisions
    • Added mapmodels 'roll' property
    • Zooming of weapons is now limited by zoomlimit{min,max}, zoomfov removed
    • Added 'weaponinterrupts' server variable which allows control over which weapon states may be interrupted by the player
    • Renamed frag/flak weapon vars for clarity: 'frag' events create 'flak'
    • Added new residual style 'shock' which stuns, now possible to combine multiple residual effects
    • Added 'mapbalance' for asymmetrical maps to swap teams at specified intervals
    • Added extra obituary message vars for the new lava/water+death variations (obit[234]), and for falling out of the level (obitfall)
  • Data Assets:
    • Renamed 'blarg' directory to 'misc' for random textures
    • Added a few light textures in 'misc' (used in starlibido)
    • Added 19 new skyboxes ('elyvisions' and 'mayhem' directories)
    • Removed texture kurt/rock01
    • Added 121 new textures from philipk's 'pk01' and 'pk02' sets
    • grunt renamed to drone
    • Improved shotgun animation
    • Improved thirdperson player model and weapon animation
    • Added vanity items for players
    • Added new vapour sound
    • Added support for models rotating off of their model links and spin rolling
    • Improved SMG animation
    • Added headless model for headshots
  • Multiplayer & Servers:
    • Added ability to enable automatic demo recording each match (/demoautorec 1)
    • Incomplete demos discarded by default (/demokeep 1 to enable)
    • Implemented short-term map history to prevent players voting on the same maps
    • Added vetolock variable to determine who may force match votes
    • Added additional privilege levels (supporter, operator, developer) and icons for all levels
    • Added "maxplayers" server-world variable (defaults to 2x"numplayers")
    • Enabled "maxalive" by default (now corresponds to "maxplayers", limits amount of players based on map settings)
    • Merged servexec.cfg into servinit.cfg, servexec.cfg is now unused
    • Changed servinit to only set the "default values" on start, it is never re-executed
  • Core & Install:
    • Added IRC guidelines
    • Client now uses log.txt in the homedir by default
    • Moved binary files to bin/{amd64,x86}/ subdirectories
    • MekArcade source & data tree merged in
    • Enet 1.3.7
    • Workaround for Intel/Apple occlusion bug
    • Network encoding functions moved into tools
    • Weapon variable definitions structured into rows per variable
    • Moved data/maps to game/fps/maps
    • Reorganised data/ with more subdirectories
    • Enabled simpler cross-compile via PLATFORM=CROSSMINGW
  • Additional fixed bugs:
    • 218 - "Dropping" a weapon in arena makes it unusable until next round
    • 223 - File-writing commands should not be allowed in map scripts
    • 224 - Possible to cut in map "hawk"
    • 219 - Bots do not ...
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v1.3.0 (Galactic Edition)

15 Jan 12:15
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The Red Eclipse Team is proud to announce their new release, version 1.3 codenamed "Galactic Edition".

This release sees a semi-stabilisation of the gameplay in favour of implementing a variety of bugfixes and user requests. We've removed some old cruft and implemented a few new game types to replace them, like coop (humans fight high powered bots), and king-of-the-hill (control and defend one flag). Due to the popularity of the impulse/parkour system we have introduced a new "impulse vaulting", where you can hold down your parkour key to "vault" over low obstacles, making it that much easier to navigate around busy levels.

We invite you to download it and give it a go, each release brings us that much closer to a polished game. If you have any feedback, feel free to leave a comment and let us know what you think. We're also still looking for a new trailer to be featured on our home page, as the one we are using now is 4 releases old! If you think you can help make a professional video, check out the thread on our forums: http://forum.freegamedev.net/viewtopic.php?f=72&t=2237

We hope you enjoy playing this game as much as we enjoy creating it. As always, you can download Red Eclipse from our website: http://www.redeclipse.net/

Changelog

  • Gameplay:
    • New "impulse vaulting" movement (press Q next to an obstacle to use it to propel yourself upward)
    • Points no longer given for consecutively dropping and picking up affinities (flags/ball)
    • AI now uses "random walk" when no waypoints are present
    • Players in time trial are now non-solid by default (/{sv_}trialstyle)
  • Weapons:
    • Rocket launcher now spawns in instagib
    • Melee no longer requires an impulse action before (back to 1.1 behaviour)
    • Flamer primary and secondary range and size reduced, secondary fire lifetime of particles increased
    • Pistol recoil slightly increased, secondary now fires twice as many particles with more spread, but with less damage and longer intervals
    • SMG secondary now fires balls which after a short distance explodes into a large amount of radial flak
    • Shotgun recoil increased
    • Plasma primary damage and radius reduced, primary and secondary recoil increased
    • Rifle recoil increased
  • Maps:
    • Institute, new map
    • Biolytic, new map
    • Ares, updated to version 1.9
    • Conflict, new map
    • Fourplex, new map
    • Starlibido, new map
    • Industrial, new map
    • Oneiroi, new map
    • Pumpstation, new map
    • Dawn, removed from rotations
    • Neodrive, new time-trial map
    • Hawk, new time-trial map
    • Ubik, clip/water/door fixes
    • Alphacampaign, removed
    • Canals, new map
    • Wet, tweaked obstacles
    • Keystone, revamped as "Keystone2k"
    • Isolation, added bomber-ball waypoints
  • Interface & Menus:
    • Brush selection now mapped to K+wheel (unbound in 1.2, J+wheel in 1.1)
    • Added ability to save and automatically use arena loadouts
    • Show player count on server browser
    • Show unresponsive servers (bottom of server list)
    • Several new international keycodes are now bind-able as WORLD_{0..95}
    • Added ability to mark map favourites (pinned to top of map list)
    • Now possible to skip dead players while spectating (on by default in duel & survivor; /followdead, /spectvdead)
    • Added on-screen help for commands/vars/etc. (work in progress)
    • Blank names are no longer possible
    • Added Texture preview on hover in browser
    • Bot info hidden on scoreboard per default
    • Joins/leaves no longer shown when connecting/disconnecting
    • Added player model preview in profile selection
    • /kidmode (reduced blood & gore) is now persistent
  • Modes & Mutators:
    • Hover mutator removed
    • Added "gamespeedlock" to independently allow servers to unlock "gamespeed" (still checks varslock though)
    • Added {mode,muts}idxname variables for mode and mutator values
    • Added server variable "reloads" now defines the number of times a weapon can reload (-1 = infinite, 0 = never, 1+ = count)
    • Bomber-ball basket (possible to score by throwing ball into goal) set as the default, moved from mutator to server-side variable (bomberbasket)
    • Removed campaign and teambalance 3,
    • Added new mutator "coop" (humans vs bots)
    • Added new mutator "king of the hill" for defend the flag
    • Multi and team mutators are now mutually exclusive
  • Modding & Data Assets:
    • Removed kitchen and kitchen1 textures from trak4 (unused)
    • track_11, track_12, new music
    • Skyboxes: arid2, interstellar, miramar, stormydays - added; dusk - removed
    • Now possible to link playerstart/affinity/checkpoint to mapsound/particles/lightfx
    • Added texture based slippery physics (textcoastscale and vcoastscale, sets as a scale of floorcoast/slidecoast, only works on top facing textures)
    • Added sigma/kappa concrete textures and mapmodels
    • Added style parameter for /editmat (empty/non-empty/entirely-solid/non-entirely-solid)
  • Multiplayer & Servers:
    • Added server hosting and player guidelines for the master server
    • mapname.wpt and mapname.txt is now included when sending a map
    • Allow players to cast votes for ones made by an admin which conflict with a lock control
    • Added ability to lock demos/spec/kick/ban to specific access levels (master/auth/admin), likewise for {mode,maps,vars,vote}lock
    • Expanded admin control (can now add allows, mute, and limit team changing)
    • Renamed privileges: master->helper, auth->moderator
    • Added ability to specify a ban/kick/etc. reason
    • Added ability to get client hostname (/echo (gethostname ) or /showhostname to show on scoreboard)
    • Intermission now waits full time before proceeding to the next map
    • Added auto-mute on chat spam (warns on 3 lines per 10 seconds, mutes after 3 warns)
    • Voting mid-game now requires unanimous vote
    • Added selectable voting styles (/voteinterm, /votestyle)
    • Client-based servers no longer put into private mode
  • Core & Install:
    • Corrected icon size for x32 and x48 versions
    • SDL 1.2.15
    • Remove "-r" command-line option
    • Enet 1.3.5
    • 64bit builds for Windows
    • Use APP/app
    • variables for name abstraction (simplifies forking/install renaming)
    • *nix icons stored as PNG/XPM, no ImageMagick needed in system-install process
    • all-licenses.txt added, exhaustive copyright/license breakdown
    • Basic math commands in CubeScript now accepts multiple arguments
  • Additional Fixed Bugs:
    • 103 - [minor] Revenge-seeking remains after team-change
    • 112 - Fix server browser sorting full servers to the bottom
    • 115 - When joining mid-match, bomber-ball affinities aren't enabled
    • 128 - Buff state not properly synchronised
    • 129 - Spawn rotation problems
    • 136 - Arena-expert and submodes are bugged (rocket & grenade select issues)
    • 132 - venus geom errors
    • 135 - ghost geom errors
    • 117 - Team-duel problems (force cycle team member after 3 wins)
    • 113 - Botbalance issues (breaks if teambalance = 2 or team imbalance is > 1)
    • 154 - Fix darkness omega bb-goal to be at same position as alpha
    • 158 - Possibility to miss first checkpoint on testchamber
    • 164 - synchronise death count in resume/frag messages
    • 165 - ghost clipping (disable odd sniper spot)
    • 148 - replaced tabs on texture gui with scrolling pages
    • 141 - can select a team while in spectator to join the game on a specific team
    • 126 - Looping focus-oriented sounds persist after target change (new camerapos code takes care of attenuation already)
    • 130 - Auth Identification Announcements (printed such that it is visible to the authing user)
    • 120 - -g option does not work with absolute paths
    • 177 - (roughly) predict time remaining in server list
    • 102 - Some flat geometry walls acts as crouch-entrance
    • 189 - overcome MAXSTRLEN limitation in N_COMMAND/N_EDITVAR by dynamically allocating and transmitting arguments
    • 197 - synchronise sticky grenade offset position across the network
    • 207 - corrected bug with projectile "in wall" checks
    • 209 - ghost texture tweaks
    • 211 - Going in water doesn't reset the "able to double jump" state
    • 210 - Map Bath has some texture errors

v1.2.0 (Cosmic Edition)

15 Jan 12:58
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Red Eclipse v1.2 (Cosmic Edition) is out now. With it we have brought an amazing list of changes, additions, and bug fixes; many of which were inspired by community input and poll results. Over the last year, we have seen our community grow and flourish, along with which the quality of the game has increased greatly. We'd like to thank everyone who played a part in making this our best release yet, and we hope you enjoy it as much as we did creating it.

You can download it now from http://www.redeclipse.net/

Changelog

  • Gameplay:
    • Powerjump removed, replaced with "impulse launch", use by jumping whilst "impulse sliding"
    • Impulse moves now disregard cost and scale depending on available energy
    • Special melee actions now require an impulse move beforehand
    • Plasma primary damage increased
    • Plasma secondary fire travels faster if charged for a short time
    • Flamer primary & burn damage reduced
    • SMG rate of fire decreased
    • Sticky grenade can now stick to player
    • Zoomlock disabled for rifle
    • Added weapon stun effect which impedes movement for a certain time
    • Made the carrier of the flag/bomb move slower
    • New "buff" system for flag/goal defenders: increases regeneration, damage, and shielding
  • Audio & Visuals:
    • Ingame music
    • New sounds for pistol, SMG, grenade, sword, player death, hit/bleed, etc.
    • HUD revamp
    • View bobbing
    • New font "Play", extended character support
    • Female variation of player model (set in profile)
    • Added visible counter and warning for imminent explosion in Bomber ball
    • New 'radarstyle' option displaying absolute positions
  • Maps:
    • Ares, new map
    • Cargo, new map
    • Colony, new map
    • Isolation, new map
    • Purge, new time trial map
    • Dutility, revamped
    • Tower, re-added and revamped
    • Error, added AI waypoints
  • Modes & Mutators:
    • League mutator removed
    • Instagib-vampire combination disabled
    • Multi-team mutator re-added
    • Jetpack mutator re-added
    • 'instagibfilter' variable: disallow certain mutators combining with instagib
  • Modding:
    • New map editing menu, available via [F3]
    • Editing mode has been made more obvious to the user
    • cube2font tool for generating game fonts, including documentation
    • Ability to add a second cloudlayer with the envlayer command
    • Ability to specify bitwise modes and mutators on entities that check them
  • Misc:
    • AI waypoints separated out from ents, overall major AI improvements
    • Split apart kick and ban commands so users can be removed without a ban
    • Copyright cleanup, new trademark policy
    • *roff manpages for *nix systems
    • system-install make target for packaging convenience
  • Additional Fixed Bugs:
    • 8 AI performance issues
    • 30 Use RE_DIR=$(dirname $0) in launch script
    • 31 Changing weapon name breaks the entry in Variables GUI
    • 32 Floating/Infinite Flight Bug
    • 33 random weapon selection in arena not working
    • 35 /firstpersondist (exploit)
    • 37 Player color (skew towards team color)
    • 38 Tweaking hit sounds for shotgun/flak bleed
    • 39 teampersist crashes server
    • 40 dedicated server demo recording is broken
    • 42 Plasma Blue-Ball-of-Death sticking to Ragdoll
    • 43 Create lower poly weapon models for item and vwep version
    • 44 Entity Radius Broken in Edit Mode
    • 47 Create "botoffset" variable to replace INSERT/DELETE behaviour
    • 50 Use "aiclip" on common areas where bots can't travel
    • 53 can't drop flag in ctf-protect
    • 60 Live Support does not work correctly
    • 65 Clicking the Red Eclipse icon on map selection without selecting a map produces an error message
    • 66 Winning a conquer defend-the-flag match yields an insanely high score
    • 69 Edit mode segfault
    • 70 Temporarily missing sound for Flamer primary fire after reload
    • 74 better Link line colors
    • 81 Killing the opponent team in Survivor CTF/BB does not yield you a point

v1.1.0 (Supernova Edition)

15 Jan 12:58
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In an effort to maintain a good open source philosophy of "release early, release often", we are proud to announce the next release of Red Eclipse: v1.1 (Supernova Edition).

Changelog

  • New personalization option to change your character colour. (Popular Demand)
  • New power jump (crouch and hold space) and power slide moves (crouch while landing).
  • Jetpack has been retooled into a hoverpack, which limits height off the ground. (Popular Demand)
  • Physics and weapon tweaks to make the game feel more natural and balanced.
  • Must now carry the ball into the goal in Bomber-Ball. (Popular Demand)
  • New radar system; the radarstyle variable lets you choose how you want your radar. (Popular Demand)
  • New maps; "blink" by Wicked and "error" by blarg.
  • New particles and crosshairs. (Popular Demand)
  • Work in progress league mutator, the beginnings of class-based gameplay.
  • Elimination of all poorly licensed content, should now be DFSG compliant.
  • Many bug fixes; voting menu works, etc.

.. and probably more than we could really list here. Enjoy :)

v1.0.0 (Ides Edition)

15 Jan 12:59
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This is the first release of Red Eclipse after it forked from Blood Frontier.

The gameplay has been refined and all assets are now free to use.