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Added options to disable saving <player>.dat #14
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SOF3
requested changes
Oct 7, 2016
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Delete the notice that is shown when a player joins a server and his dat file is not found, if !shouldSavePlayerData()..
SOF3
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Oct 7, 2016
SOF3
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Category: Core
Related to internal functionality
PR: Addition of features
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Oct 7, 2016
Tested this, working flawlessly. Ready to merge? |
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dktapps
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Type: Enhancement
Contributes features or other improvements to PocketMine-MP
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Type: Contribution
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Labels
Category: Core
Related to internal functionality
Type: Enhancement
Contributes features or other improvements to PocketMine-MP
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Some server owners do not want to have player data saved due to the fact that players' data should be/will be reset next time they join. Saving such unnecessary data wastes processing and disk time and can also be a nuisance for large servers saving useless/unwanted data for thousands of players. Examples of this are minigame servers, where the player will always start from zero when they join.
References: iTXTech/Genisys#2035
This pull requests adds an option to pocketmine.yml to disable the saving of
<player>.dat
.