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Double Impact of Gain tables
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Very unorthodox idea.

After 16000 games at 60"+0.05
ELO: 3.14 +-3.4 (95%) LOS: 96.6%
Total: 13407 W: 2278 L: 2157 D: 8972

bench: 4705335
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zamar authored and mcostalba committed Apr 3, 2013
1 parent 7d42d02 commit 36c82b7
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/search.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -875,7 +875,7 @@ namespace {
// but fixing this made program slightly weaker.
Depth predictedDepth = newDepth - reduction<PvNode>(depth, moveCount);
futilityValue = ss->staticEval + ss->evalMargin + futility_margin(predictedDepth, moveCount)
+ Gain[pos.piece_moved(move)][to_sq(move)];
+ 2 * Gain[pos.piece_moved(move)][to_sq(move)];

if (futilityValue < beta)
{
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