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add models dir with stub page about formats and move blockbench into …
…it (#128) * add models dir with stub page about formats and move blockbench into it * stuff * period
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--- | ||
title: Models | ||
bookCollapseSection: true | ||
--- | ||
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# Models | ||
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Luanti supports a few different model formats. | ||
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### `.obj` Format | ||
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Useful for static models, doesn't not support animation. | ||
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### `.b3d` Format | ||
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Orginally from the Blitz3D Engine, this format is widespread due to its animation support. You will need [this](https://github.com/GreenXenith/io_scene_b3d) extension to export models from blender. It is recommended that you keep the source .blend file due to importing not being supported in the extension. Using gltf/glb is prefered if you don't mind not supporting older 5.x releases. | ||
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### `.x` Format | ||
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Alternative to b3d that supports animations. Unless you have a specific reason, should use gltf/glb or b3d. | ||
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### `.gltf / .glb` Format | ||
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Modern animation model support, added in release 5.10. Using this format means you can't (easily) support versions before 5.10. See https://forum.luanti.org/viewtopic.php?t=31133 regarding exporting from blender at this time. | ||
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### Node Boxes Format | ||
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{{< notice note >}} | ||
This Format is only supported for nodes. | ||
{{< /notice >}} | ||
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See https://api.luanti.org/nodes/#node-boxes. | ||
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## Editors | ||
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* [BlockBench](/models/blockbench) | ||
* [Blender](https://wiki.luanti.org/Using_Blender) |
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title: Using Blockbench | ||
aliases: | ||
- /using-blockbench | ||
--- | ||
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# Using Blockbench | ||
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