🐛 Make .ToEPDString()
fully PGN/EPD compliant
#841
Merged
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e.p.
for en-passant movesO
instead ofo
for castling movesToEPDString()
method with one that accepts aPosition
. Keep the former as internal. This allows to:.ToEPDString()
result when both piece types and target squares match.ToMoveString()
method, because it's just confusing and a mixture between wanting the speed of UCI but in a easier to read but still not human form.Fixes #840