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1st milestone ✔

Functional game ✔

Cards implemented minus Nope, Tacocat and Feral Cat ✔

2nd milestone: ✔

Have multiplayer server hosting a single game ✔

Join player, start game ✔

Receive input from players ✔

Send output to players ✔

Handle connections lost ✔

Fix bug causing the last player to join not communicating properly ✔

3rd milestone: ✔

Forbid players from joining with the same ID ✔

System is accepting input from all players fix ✔

Players disconnecting timeout fix ✔

game being initialized twice? ✔

Rooms each hosting their game ✔

Players create and join a room by id for 2-5 # players ✔

Include card description with help command ✔

4th milestone:

Nope card implementation and testing ✔

Cat cards implementation ✔

check if room is buggy after players try to join incorrectly ✔

players being dealt the same hand fix ✔

Noping an attack breaks game fix ✔

Nope ask all players & wait for 3s ✔

check what's wrong with targeted attack last player in list not valid ✔

check why nopes are skipping draw card ✔

answer yes on nope not working ✔

steal stolen card not working? ✔

dont ask for cards if there's no cards in hand ✔

remove hand when player dies!!!! ✔

close players of game end ✔

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