Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Support AtlasTexture in radial modes of TextureProgressBar #66352

Merged

Conversation

arkology
Copy link
Contributor

@arkology arkology commented Sep 24, 2022

Perform UV remap for radial modes on TextureProgressBar side if progress Texture is AtlasTexture.
Fixes #34837

2022-09-24.15-46-03.mp4

@arkology arkology requested a review from a team as a code owner September 24, 2022 13:10
@akien-mga
Copy link
Member

This needs a rebase to pass CI (due to a temporary issue with a dependency on the day this PR was last updated).

@arkology arkology force-pushed the progressbar_atlastexture_radial branch from fb4acc0 to 825f567 Compare October 17, 2022 17:44
@akien-mga akien-mga merged commit 996f7e5 into godotengine:master Oct 31, 2022
@akien-mga
Copy link
Member

Thanks!

@arkology
Copy link
Contributor Author

@akien-mga thanks! Should I open PR with the same changes but for 3.x branch?

@akien-mga
Copy link
Member

Sure, that would be great :)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

TextureProgress doesn't work with AtlasTexture in radial fill mode
4 participants