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feat!: Pause game when backgrounded #2642
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c0c900f
fix: Pause forge2d when backgrounded
adil192 3a49b64
fix: call lifecycleStateChange before onMount
adil192 a6fa4ae
Merge branch 'main' into adil192-patch-1
spydon 653dab7
Add widget tests
spydon 8ac9626
Remove outer material app
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Hmm, it's pretty weird to call these manually since these state changes should be coming from the framework.
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I think it makes more sense for the game to act identically to if the app is backgrounded when really it was just unmounted.
This makes the link between "backgrounding the app" and "backgrounding the game (widget)"
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Plus as an added bonus, it makes the behaviour more consistent on non-mobile platforms since the game will be paused when the widget is disposed of
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I see what you mean, it feels like the state machine could become inconsistent with the one on Flutter's side though, which might confuse developers and be bug prone.