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Doesn't seem like it at first glance; but I'm not an expert. I didn't look into the painted layer. I didn't try to render objects from the object layer.
More information
Building on #1882 and #1885 - I just wanted to go for completeness. Hexagons was a bit more though since staggering between X/Y oriented tiles requires some juggling. The other problem: hexagonal tiles are not square - if your destination tile size in TiledComponent.load is wrong, it looks bad (gaps).
Possibly future improvement: discover the destTileSize automatically from the tmx files?
The text was updated successfully, but these errors were encountered:
What could be improved
Support Tiled's Hexagonal maps
Why should this be improved
Gota have that Catan hexagonal feel.
Any risks?
Doesn't seem like it at first glance; but I'm not an expert. I didn't look into the painted layer. I didn't try to render objects from the object layer.
More information
Building on #1882 and #1885 - I just wanted to go for completeness. Hexagons was a bit more though since staggering between X/Y oriented tiles requires some juggling. The other problem: hexagonal tiles are not square - if your destination tile size in
TiledComponent.load
is wrong, it looks bad (gaps).Possibly future improvement: discover the
destTileSize
automatically from the tmx files?The text was updated successfully, but these errors were encountered: