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Straight scene test for iOS? #25
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Hi, The scenes you are trying to run (and the project itself) are for internal testing only. I recommend importing a package from the releases page instead. |
I see... |
If you could prepare a sample scene I would make a cool interface using Unity UI to be sure your demo-scene fit every screen ratio! I also tried this plugin : That was super easy to test it out with the single demo scene. A simple demo scene to Login > Upload file > download file. |
Well, the pull requests are open, so you're welcome to contribute :) You can use the test scripts inside /Assets/Scripts for reference implementation or make your own. I should warn you though, that there are some issues with auth on iOS (#24), so this solution might also not work there at the moment. |
Google drive doesn't support OAuth2 anymore from Smartphones (iOS & android)... |
Well, I've never heard that Google dropped support for OAuth on mobiles. Official docs are stating that it's supported: https://developers.google.com/identity/protocols/OAuth2InstalledApp And it's actually working (tested just a couple days before). The issue is with getting the auth response while the app is not in focus; you can find the details in #21 and #24. |
It's about embedded browsers, right. But I'm using a standalone browser, so it doesn't matter. The issue is that when a standalone browser opens, the app itself halts (it's not allowed to run in background on mobiles) and issues with serving the incoming loopback request appear. Unfortunately, I currently don't have enough time to properly test it on ios and android devices and fix the issue. |
I've published a new release with the reworked test and example scripts. The UI will now adapt to the screen resolution and remain usable on any device. The Android and iOS authentication issues are also fixed in this release. |
Hi!
Set the settings file as mentioned, edited the bundleId then run a direct build to iOS.
First build gave this :
Then edited WindowRect variable from the first scene (which do not even match on mac book display...)
Made another Build & Replace then getting new error :
... which now always show up even with a Build & Replace to get a fresh project from scratch...
Any idea? ...
That would be super kind!! ^_^
Thank you so much :)
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