New shader syntax, bug fixes and improvements
π New shader syntax (struct type + IComputeShader
interface)
β
Gpu.Default
is now thread safe
β
Bug fix when concurrently dispatching shaders
β
Bug fixes when parsing some C# code to HLSL
β
Bug fixes to constant buffer copies (thanks @john-h-k)
β
Improved error reporting for internal failures
β
Updated all NuGet references
π Speed improvements when loading/dispatching shaders