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Rework IShader APIs to load constant buffer and resources #618

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merged 8 commits into from
Oct 15, 2023

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Sergio0694
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Contributes to #598

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This PR heavily refactors how the constant buffer and resources are loaded from the IShader interfaces. It does so by also removing the GraphicsResourceHelper type, and just having its logic actually being streamlined and available through a new interface. This also splits loading the constant buffer and resources into two separate methods, for clarity.

@Sergio0694 Sergio0694 added enhancement ✨ An improvement to existing APIs optimization 🚀 Performance improvement to existing APIs refactoring 🧹 Code style and architecture improvements breaking change 💣 A change that is either binary or source breaking labels Oct 15, 2023
@Sergio0694 Sergio0694 merged commit c31c63c into main Oct 15, 2023
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@Sergio0694 Sergio0694 deleted the dev/graphics-resources-loading branch October 15, 2023 18:46
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breaking change 💣 A change that is either binary or source breaking enhancement ✨ An improvement to existing APIs optimization 🚀 Performance improvement to existing APIs refactoring 🧹 Code style and architecture improvements
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