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Generate D2D1 input types as file local ReadOnlyMemory<T> #570

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merged 6 commits into from
Sep 27, 2023

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This PR updates the internal ID2D1Shader interface and generator to emit input types as a ReadOnlyMemory<T>:

namespace ComputeSharp.D2D1.__Internals;

public interface ID2D1Shader
{
    ReadOnlyMemory<D2D1PixelShaderInputType> InputTypes { get; }
}

@Sergio0694 Sergio0694 added optimization 🚀 Performance improvement to existing APIs feature 🎉 A brand new feature for ComputeSharp breaking change 💣 A change that is either binary or source breaking labels Sep 27, 2023
@Sergio0694 Sergio0694 merged commit 62988f1 into main Sep 27, 2023
@Sergio0694 Sergio0694 deleted the dev/input-types-memory branch September 27, 2023 19:46
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