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Split D3D12MA support into ComputeSharp.D3D12MemoryAllocator #539
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Sergio0694
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optimization 🚀
Performance improvement to existing APIs
refactoring 🧹
Code style and architecture improvements
feature 🎉
A brand new feature for ComputeSharp
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Jul 1, 2023
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Labels
feature 🎉
A brand new feature for ComputeSharp
optimization 🚀
Performance improvement to existing APIs
refactoring 🧹
Code style and architecture improvements
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Description
This PR splits off the D3D12MA support in ComputeSharp (which uses TerraFX.Interop.D3D12MemoryAllocator), into a new ComputeSharp.D3D12MemoryAllocator package. It also adds a new API to allow plugging in the new allocator into ComputeSharp. At the same time, it also adds the ability for developers to implement their own custom allocators.
API breakdown
ComputeSharp:
ComputeSharp.D3D12MemoryAllocator:
COM API breakdown
This refactoring introduces the following COM interfaces, which developers can also implement manually: