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Auto save your scene at a set interval. Now as a Package you can add to the Package Manager!

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PixelDough/Unity-AutoSave-Package

 
 

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Unity Auto Save

Add a simple auto save feature to Unity which fires every set interval.

User guide

Put TarodevAutoSave.cs & AutoSaveConfig.cs.cs inside an Editor folder anywhere in your project and it'll generate a configuration file in Assets. You can place this config file anywhere, it won't break.

Disclaimer

Unity could easily implement auto-save functionality, but they haven't for whatever reason. Treat that as a word of warning... It's worked perfectly fine for me without any problems, but I can't guarantee anything.

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Auto save your scene at a set interval. Now as a Package you can add to the Package Manager!

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