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String Variables: Work with codepoints instead of bytes
This matches the Maniac Patch behaviour better and is actually much better than using bytes. For e.g. Latin1 (Western European) MP works with 1 Byte per char and for shift-jis (Japanese) MP works with multi-byte characters (2 bytes per character). When using Unicode both cases map to 1 codepoint so we are very lucky here: It just works. Fix EasyRPG#3298
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