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Ray traces of length 0 are currently unsupported #28
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Wow, I totally fixed the box traces! Woo me! |
i bet it was just luck On Wed, Mar 19, 2014 at 11:55 PM, DrChat [email protected] wrote:
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had an idea -- have you considered, even if just for a temp workaround, setting the trace length to epsilon if it's 0? i wouldn't be surprised if that's what havok does tbh |
Might be a good idea, I'll have to look into that. Main thing I'll get hooked up on though is the direction to extend the trace by epsilon, but I guess I'll figure that out. |
Any direction should work On Sat, Sep 6, 2014 at 7:51 PM, DrChat [email protected] wrote:
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Yeah but it'll make me lose sleep at night if I hard code a direction |
If the current state of the project doesn't make you lose sleep at night, On Sat, Sep 6, 2014 at 8:11 PM, DrChat [email protected] wrote:
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These are used by the game to determine if you're stuck inside of an object, also probably causes the skybox to not be rendered if you're inside of an object.
Will have to look at this inside of bullet's continuous convex collision class as well, as this isn't supported there either.
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