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utils.h
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#pragma once
#include <stdbool.h>
#include <stdint.h>
#include <sys/time.h>
#include <time.h>
/* Obtain the system's notion of the current Greenwich time.
* TODO: manipulate current time zone.
*/
void rv_gettimeofday(struct timeval *tv);
/* Retrieve the value used by a clock which is specified by clock_id. */
void rv_clock_gettime(struct timespec *tp);
/* This hashing routine is adapted from Linux kernel.
* See
* https://git.kernel.org/pub/scm/linux/kernel/git/stable/linux.git/tree/include/linux/hash.h
*/
#define HASH_FUNC_IMPL(name, size_bits, size) \
FORCE_INLINE uint32_t name(uint32_t val) \
{ \
/* 0x61C88647 is 32-bit golden ratio */ \
return (val * 0x61C88647 >> (32 - size_bits)) & ((size) - (1)); \
}
/* sanitize_path returns the shortest path name equivalent to path
* by purely lexical processing. It applies the following rules
* iteratively until no further processing can be done:
*
* 1. Replace multiple slashes with a single slash.
* 2. Eliminate each . path name element (the current directory).
* 3. Eliminate each inner .. path name element (the parent directory)
* along with the non-.. element that precedes it.
* 4. Eliminate .. elements that begin a rooted path:
* that is, replace "/.." by "/" at the beginning of a path.
*
* The returned path ends in a slash only if it is the root "/".
*
* If the result of this process is an empty string, Clean
* returns the string ".".
*
* See also Rob Pike, “Lexical File Names in Plan 9 or
* Getting Dot-Dot Right,”
* https://9p.io/sys/doc/lexnames.html
*
* Reference:
* https://cs.opensource.google/go/go/+/refs/tags/go1.21.4:src/path/path.go;l=51
*/
char *sanitize_path(const char *input);
static inline uintptr_t align_up(uintptr_t sz, size_t alignment)
{
uintptr_t mask = alignment - 1;
if (likely((alignment & mask) == 0))
return ((sz + mask) & ~mask);
return (((sz + mask) / alignment) * alignment);
}
/* Linux-like List API */
struct list_head {
struct list_head *prev, *next;
};
static inline void INIT_LIST_HEAD(struct list_head *head)
{
head->next = head->prev = head;
}
static inline bool list_empty(const struct list_head *head)
{
return head->next == head;
}
static inline void list_add(struct list_head *node, struct list_head *head)
{
struct list_head *next = head->next;
next->prev = node;
node->next = next;
node->prev = head;
head->next = node;
}
static inline void list_del(struct list_head *node)
{
struct list_head *next = node->next, *prev = node->prev;
next->prev = prev;
prev->next = next;
}
static inline void list_del_init(struct list_head *node)
{
list_del(node);
INIT_LIST_HEAD(node);
}
#define list_entry(node, type, member) container_of(node, type, member)
#define list_first_entry(head, type, member) \
list_entry((head)->next, type, member)
#define list_last_entry(head, type, member) \
list_entry((head)->prev, type, member)
#ifdef __HAVE_TYPEOF
#define list_for_each_entry(entry, head, member) \
for (entry = list_entry((head)->next, __typeof__(*entry), member); \
&entry->member != (head); \
entry = list_entry(entry->member.next, __typeof__(*entry), member))
#define list_for_each_entry_safe(entry, safe, head, member) \
for (entry = list_entry((head)->next, __typeof__(*entry), member), \
safe = list_entry(entry->member.next, __typeof__(*entry), member); \
&entry->member != (head); entry = safe, \
safe = list_entry(safe->member.next, __typeof__(*entry), member))
#else
#define list_for_each_entry(entry, head, member, type) \
for (entry = list_entry((head)->next, type, member); \
&entry->member != (head); \
entry = list_entry(entry->member.next, type, member))
#define list_for_each_entry_safe(entry, safe, head, member, type) \
for (entry = list_entry((head)->next, type, member), \
safe = list_entry(entry->member.next, type, member); \
&entry->member != (head); \
entry = safe, safe = list_entry(safe->member.next, type, member))
#endif
#define SET_SIZE_BITS 10
#define SET_SIZE (1 << SET_SIZE_BITS)
#define SET_SLOTS_SIZE 32
/* The set consists of SET_SIZE buckets, with each bucket containing
* SET_SLOTS_SIZE slots.
*/
typedef struct {
uint32_t table[SET_SIZE][SET_SLOTS_SIZE];
} set_t;
/**
* set_reset - clear a set
* @set: a pointer points to target set
*/
void set_reset(set_t *set);
/**
* set_add - insert a new element into the set
* @set: a pointer points to target set
* @key: the key of the inserted entry
*/
bool set_add(set_t *set, uint32_t key);
/**
* set_has - check whether the element exist in the set or not
* @set: a pointer points to target set
* @key: the key of the inserted entry
*/
bool set_has(set_t *set, uint32_t key);