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Changelog
Neonage edited this page Apr 14, 2021
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- Toolbars API
- Components Toolbar
- Compact Settings / Filtering Menu
- Hiding Scene Visibility columns
Branch: #view-items-refactoring
- Initial Public Customization API
- Switch to Harmony for IMGUI patching
- Complete Items Refactoring, GUI stacking / composition support
- Headers / separators
- Middle-click expanding
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Activation Toggle Swiping.
- Collection Header injection now uses UIElements:
- Transform is no longer hidden using hideFlags. #28
- Fixed components dimming carry over to other game-objects.
- Collection "Keep Transform Hierarchy" option. This will make collection act as a regular game-object, allowing you to add components on it.
- Customizable Paste behaviour:
- Place new game objects next to selection instead of the end of hierarchy.
- Auto Paste as Child when selection is expanded.
- Gizmo icon support.
- Types Priority "Ignore" toggle.
- Null components are now displayed with "Default Asset" icon.
- Fixed constant repainting that caused high CPU usage in background.
- Types Priority not being initialized properly.
- Sub-Scene icon being hidden by other components.
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Types Priority feature, you can now define which types are preferred to be displayed.
- Icons are now rendered separately with custom shader for selected items. Default hierarchy icons are hidden.
- Rename "Folders" to "Collections".
Smart Hierarchy is designed and developed by me, an unpaid self-taught developer.
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