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Is there currently a way to force fragment shaders for stuff like ewa scalers? With the vulkan backend, the GPU power usage is quite high unless vulkan-async-compute is disabled.
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Is there currently a way to force fragment shaders for stuff like
ewa
scalers? With the vulkan backend, the GPU power usage is quite high unlessvulkan-async-compute
is disabled.Beta Was this translation helpful? Give feedback.
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