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This game performs an "illegal word read from the bios" at first start, and then repeated "illegal byte read from the bios" at the point it hangs in vba-m prior to 2.1.6, but we continue on past it in 2.1.6 and later, at the expense of a graphical glitch which likely involves the initial sprite location for the "press a button to continue" prompt.
If you leave it to sit on this screen for a few minutes or fastfoward on mgba, it will eventually bring up the (A)Accept prompt, along with some garbage text across the right side of the screen, the incrementing address in the log makes me think it is likely one of the prefetch edge cases or possibly even a emulator detection mechanism such as mentioned in #1815, but i think its more probably to be the former.
Edit:
Enabling Prefetch in the IO Viewer immediately progresses the state and brings up the expected text.
Edit 2:
This game also suffers from #3044 unless synchronizing video only, or forcing 32khz output.
Looking into this, I'm not sure how it's supposed to work. I haven't looked at it too hard yet, but Squall may be right about it being a prefetch edge case. It needs further investigation.
This game works as intended in VBA but when loading in mGBA, it just stays on the title screen and progresses no further regardless of any input.
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