Replies: 3 comments
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FWIW, the shapes example uses the low-level collision checks to determine whether the pointer is intersecting with body shapes: It's a little more work than a specialized event, but it's something you can easily use today. |
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Hm, Thanks so far -- I was thinking for the collision / physics system too. Something like this:
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Wow. This is awesome. Okay, so I found that So, take a look at this:
It's working fine right now, but do you think I will run into any problems? It basically sets |
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I see we have a
onCollision
method here.It would be nice I think to also have a
onBodyEnter
too. I know this isn't a huge suggestion and might not be needed, but helps a lot with creating doors and whatnot!Beta Was this translation helpful? Give feedback.
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