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Resizing shader resets from bilinear to nearest neighbour on zoom #121

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d-uzlov opened this issue Dec 17, 2019 · 1 comment
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Resizing shader resets from bilinear to nearest neighbour on zoom #121

d-uzlov opened this issue Dec 17, 2019 · 1 comment
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@d-uzlov
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d-uzlov commented Dec 17, 2019

When resizing shader is set to bilinear and I zoom the image with ctrl+mousewheel, image is always resized with nearest neighbour algorithm.
Image is properly resized with bilinear algorithm when I switch to next image and back, or when I switch resizing shader to bilinear after zooming.
All other shaders that I tested work as intended, only bilinear has the issue.

Tested on v1.1.7 Win x64.

@kanryu
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kanryu commented Dec 17, 2019

It was exactly what you said when you tried it.
This is a bug :)

@kanryu kanryu added the bug label Dec 17, 2019
@kanryu kanryu closed this as completed Dec 18, 2019
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