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When you instance a scene with a Skeleton3D, the engine automatically adds a PhysicalBoneSimulator3D as a child of the Skeleton3D.
This caused issues in my project because my code was iterating over the Skeleton3D's children, expecting their types to match those shown in the editor scene tree.
Steps to reproduce
Add a Skeleton3D to a scene in the editor.
Add MeshInstance as a child to the Skeleton3D in the editor.
Run the scene
Expected:
The remote scene tree should show a Skeleton3D with just a MeshInstance as the only child.
Actual:
The remote scene tree shows there has been a PhysicalBoneSimulator3D added.
Tested versions
4.3-rc2: bug happens
4.3-dev-5: does not
System information
Ubuntu 22.04.2 LTS with Godoto 4.3-rc2
Issue description
When you instance a scene with a Skeleton3D, the engine automatically adds a PhysicalBoneSimulator3D as a child of the Skeleton3D.
This caused issues in my project because my code was iterating over the Skeleton3D's children, expecting their types to match those shown in the editor scene tree.
Steps to reproduce
Expected:
Actual:
Minimal reproduction project (MRP)
bug-repo.zip
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