You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Godot v4.2.1.stable - Linux Mint 21.2 (Victoria) - X11 - GLES3 (Compatibility) - AMD Radeon Vega 10 Graphics (raven, LLVM 15.0.7, DRM 3.42, 5.15.0-94-generic) () - AMD Ryzen 7 3700U with Radeon Vega Mobile Gfx (8 Threads)
Issue description
When creating a new NavigationPolygon inside of a NavigationRegion2D and selecting the Parsed Collision Masks, the settings for 3D open up instead of 2D.
Demonstration video:
2dinsteadof3d.mp4
Steps to reproduce
Create a new NavigationRegion2D.
In the inspector window, click on Navigation Polygon and create a new one.
Open the settings of the newly created NavigationPolygon by clicking on it again.
Expand the Geometry entry.
Under "Parsed Collision Mask" click on the three dots.
Click on "Edit Layer Names"
Even though we're creating a NavigationRegion2D, the settings for the 3D-Physics open.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
v4.2.1.stable.official [b09f793]
System information
Godot v4.2.1.stable - Linux Mint 21.2 (Victoria) - X11 - GLES3 (Compatibility) - AMD Radeon Vega 10 Graphics (raven, LLVM 15.0.7, DRM 3.42, 5.15.0-94-generic) () - AMD Ryzen 7 3700U with Radeon Vega Mobile Gfx (8 Threads)
Issue description
When creating a new NavigationPolygon inside of a NavigationRegion2D and selecting the Parsed Collision Masks, the settings for 3D open up instead of 2D.
Demonstration video:
2dinsteadof3d.mp4
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: