diff --git a/getting_started/step_by_step/instancing.rst b/getting_started/step_by_step/instancing.rst index f766a32155e..0c3f828b078 100644 --- a/getting_started/step_by_step/instancing.rst +++ b/getting_started/step_by_step/instancing.rst @@ -186,7 +186,7 @@ For example, you could break down a shooter game like so: You can come up with a diagram like this for almost any type of game. Each rectangle represents an entity that's visible in the game from the player's -perspective. The arrows tell you which scene owns which. +perspective. The arrows point towards the insantiator of each scene. Once you have a diagram, we recommend creating a scene for each element listed in it to develop your game. You'll use instancing, either by code or directly in