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Future Example Ideas #963
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I have an old project with working MP4 video playback with Silk OpenGL, its very barebones and it requires external FFmpeg bindings, would it still fit into the example category or should the examples only include Silk bindings (maybe its time to add FFmpeg bindings?) |
+1 for Text Rendering, from personal point of view it's the only thing that I miss in examples I think :) |
Are there anything changed ? I also see any had been implemented I wish this library could support all game console platform, Steam Deck / PS / XBox / Nintendo, could you please elaborate why it will hardly be possible? |
Steam Deck should work fine already. |
Also a note on tizen and uno. I've simply not found these to be so interesting as I have no hardware and there has been 0 community interest, so getting them to run in a simulator hasn't been worth it to me. |
Thank you very much. I just see that this issue is about sample not the actual platform it support Do we have a page to list all platform Silk can support ? Maybe have marker for already, partly, eventually ✅ Windows Somthing like this? |
Platform support varies by the particular binding and CPU arch, and also has multiple answers per item Some bindings have a more complicated story, like with our Direct3D11/D3DCompiler bindings, those work natively on both Windows and Linux, but Linux requires a separate package and works through a translation layer |
Just re the console stuff: I spoke to the Xbox Tools and Middleware Licensing Team and they said that Silk.NET can be sponsored by a existing partner within one of its programs such as ID@Xbox. So, get in touch if this is you! |
I can confirm that Steam Deck runs Silk.NET games as of 2.17 by my own testing (see the showcase in the Discord: https://discord.com/channels/521092042781229087/838063756239568916/1068085666052849685) That said, it's running from an AppImage which means I'm not using the natives already present on Deck, but I imagine that if it works on something akin to Arch Linux then it will also work directly on Steam Deck without use of an AppImage. So, that asterisk can probably be removed. |
This is a tracking issue similar to #887 tracking overall examples.
Please contribute your own ideas & use cases, we'll try to get as many of these in for 3.0 as possible.
NOTHING HERE IS A GUARANTEE!! THIS IS ONLY FOR IDEA TRACKING!!
List of Ideas that I want to implement myself, these aren't my favorites, just the ones I feel are realistic or I have some personal stake in:
(ideas on this list marked with a
*
are dreams / far fetched ideas that depend on a variety of factors but are unlikely to ever happen)Windows
Linux
MacOS
Android
iOS
tvOS
MAUI
WPF
WinForms
Avalonia
WebGL (Blazor)
AOT
AOT (reflection free)
OpenXR
WebXR
Uno*
AOT (no GC, no reflection, no JIT, similar to ZeroSharp)*
Tizen*
Nanoframework*
PS4/5*
XBox X*
Nintendo Switch*
(Needs investigation: GTK, QT, etc?)
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