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config.yml
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# The New Economy v0.1.1.1
# Author: creatorfromhell
# License: http://creativecommons.org/licenses/by-nc-nd/4.0/
# If you would like to contribute to the plugin
# you can do so via Github at https://github.com/TheNewEconomy/TNE-Bukkit
# To donate to the continued development of TNE with perks, https://patreon.com/creatorfromhell
# To view a commented version of this file, visit https://github.com/TheNewEconomy/TNE-Bukkit/blob/master/TNE/src/net/tnemc/resources/config.yml.
Core:
#Whether or not to enable UUID support(results may vary if turned off).
UUID: true
#Whether or not players should have different balances, banks, etc in different worlds
Multiworld: false
#The name of the world to use if multiworld is set to false. Setting to TNE_SYSTEM will let TNE decide the default world.
DefaultWorld: "TNE_SYSTEM"
#Whether or not to load TNE in debug mode.
Debug: false
#All configurations relating to the server in general.
Server:
#The material to use to activate the TNE Action Menu.
MenuMaterial: "GOLD_INGOT"
#Whether or not mob drops that are a currency item should be disabled.
MobDrop: true
#Whether or not to consolidate item-based currencies automatically.
Consolidate: false
#Should item currencies in players inventory on first join with TNE be kept and added to their balance?
KeepItems: false
#Whether or not experience gains should be disabled. This will help for servers that use Experience as currency.
ExperienceGain: false
#Whether or not players are able to use currency in villager trades.
CurrencyTrading: true
#The name of this server for data-related purposes. Max length is 100 characters.
Name: "Main Server"
#All configurations relating to the server's economy account.
Account:
#Whether or not the server account has been enabled.
Enabled: true
#The name of the server account. Max length is 100 characters.
Name: "Server_Account"
#The starting balance for the server account.
Balance: 500
#Configurations relating to third-party support.
ThirdParty:
#Whether or not bstats should be enabled.
Stats: true
#The prefix used by the Towny plugin to denote town UUIDs
Town: "town-"
#The prefix used by the Towny plugin to denote nation UUIDs
Nation: "nation-"
#The prefix used by the Factions plugin to denote faction UUIDs
Faction: "faction-"
#Whether or not mcmmo skill rewards that are a currency item should be disabled.
McMMORewards: true
#All configurations relating to TNE commands
Commands:
#The command trigger(s) used to identify what is and isn't a command.
#To use multiple triggers, separate with comma, i.e. /,!.
Triggers: "/"
#Configurations relating to the money top command.
Top:
#A list of values to use to exclude certain users from baltop if the username contains these values.
Exclusions:
- "town-%"
- "nation-%"
- "faction-%"
- "towny-%"
#Extra configurations regarding the pay command
Pay:
#Can players use /pay on offline players?
Offline: true
#How close to another player someone must be, in blocks, in order to use /pay on them. Set to 0 to disable.
Radius: 0
#All configurations relating to update checking
Update:
#Whether or not TNE should check if the server is using the latest build
Check: true
#Whether or not admins(anyone with perm. node tne.admin) should be notified on login if TNE is outdated.
Notify: true
#All configurations relating to the transaction system.
Transactions:
#The time format to use when displaying transaction history data.
Format: M, d y
#The timezone to use for transactions.
Timezone: US/Eastern
#All configurations relating to the data auto saver
AutoSaver:
#Whether or not the auto saver is enabled(will auto save player data)
Enabled: true
#The interval at which the auto saver will save data(in seconds)
Interval: 600
#All configurations relating to currency.
Currency:
#Configurations relating to basic information about currencies.
Info:
#Whether or not you wish to use advanced currencies, which utilize the currency.yml configuration file.
Advanced: false
#Whether or not to format the balances in /bal.
FormatMoney: true
#Whether or not to format the balances in /baltop.
FormatTop: true
#Configurations relating to basic currency configurations.
#This is only used if Currency.Info.Advanced is set to false.
Basic:
#The singular form of this currency's major denomination.
Major_Single: "Dollar"
#The plural form of this currency's major denomination.
Major_Plural: "Dollars"
#The singular form of this currency's minor denomination.
Minor_Single: "Cent"
#The plural form of this currency's minor denomination.
Minor_Plural: "Cents"
#The SI Prefixes used when <shorten> is used for the currency's format.
#TNE's default prefixes are based off of the Internation Bureau of Weights and Measures official list.
#http://www.unitarium.com/si-prefixes along with a few addition shorts for above Nonillion.
#The order in which the characters are:
#Thousand - k
#Million - M
#Billion - G
#Trillion - T
#Quadrillion - P
#Quintillion - E
#Sextillion - Z
#Septillion - Y
#Octillion - X
#Nonillion - W
#Decillion - V
#Undecillion - U
#Nondecillion - N
#Nonvigintillion - ₮
Prefixes: 'kMGTPEZYXWVUN₮'
#The character to use as the symbol for this currency.
Symbol: '$'
#The currency type to use for this currency.
#Valid Types: virtual, item, experience
Type: "virtual"
#Configurations relating to item currencies for the basic currency.
#Format: Material: Value(using a period "." as the decimal)
Items:
GOLD_BLOCK: 9
GOLD_INGOT: 1
#Configurations relating to virtual currency tiers for the basic currency.
#Format: Name: Value(using a period "." as the decimal)
Virtual:
Dollar: 1
Cent: 0.01
#Various options for the basic currency configurations.
Options:
#The format to use when outputting this currency into chat.
#The variables you're able to use here.
#<symbol> - The currency's symbol
#<decimal> - The currency's decimal.
#<major> - A combination of the currency's major amount and name
#<minor> - A combination of the currency's minor amount and name
#<major.name> - The currency's major name.
#<minor.name> - The currency's minor name.
#<major.amount> - The currency's major amount.
#<minor.amount> - The currency's minor amount.
#<short.amount> - The currency's shortened amount.
#<shorten> - Added to make the outputted value shortened
# If shortened, it will ignore the value of Format.
#It's also possible to include all colour variables from messages.yml
#Example: <major> and <minor>
Format: <symbol><major.amount><decimal><minor.amount>
#The maximum balance possible for this currency.
# Maximum possible value: 900000000000000000000000000000000000000000000
MaxBalance: 900000000000000000000000000000000000000000000
#The initial balance for accounts.
#Will be used if no world-specific configurations are found if multiworld is enabled
Balance: 200.0
#The character to use as the decimal place holder.
Decimal: .
#Would you like your item currency balances to also check the player's ender chest?
EnderChest: true
#Whether or not the major value should be separated every three numeric places.
Major_Separate: true
#The separator to use for numeric separation.
Major_Separator: ','
#This is used to determine how many of minor it takes to make one major
Minor_Weight: 100
#All configurations relating to currency notes.
Note:
#Whether or not this currency is able to be noted using the note command
Notable: false
#The fee to note this currency.
Fee: 0.00
#The minimum amount required to create a note for this currency.
Minimum: 0.00
#Configurations relating to the note item.
Item:
#The material to use.
Material: PAPER
#The custom model data value used for this item. Defaults to 0.
#Optional.
ModelData: 0
#The base64 texture to use if the material is PLAYER_HEAD
Texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDA0NzE5YjNiOTdkMTk1YTIwNTcxOGI2ZWUyMWY1Yzk1Y2FmYTE2N2U3YWJjYTg4YTIxMDNkNTJiMzdkNzIyIn19fQ=="
#All configurations relating to enchantment identification for the note item
#The format is - enchantment name
#Optional.
Enchantments:
- example_enchant
#All configurations relating to item flags identification for the note item
#The format is - item flag
#Optional.
Flags:
- example_flag
#All configurations relating to worlds
World:
#Whether or not changing worlds costs money
EnableChangeFee: false
#How much it costs to change worlds if ChangeFee is enabled
ChangeFee: 5.0