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The consume method on bound introspection module inventories accessed via a manipulator fails sometimes, seemingly when the bound player joins after the manipulator containing the introspection module is initially loaded. It gives the error No player associated with inventory. Possibly related to #85 ?
To reproduce:
Player A and Player B join a server at the same location
Player A binds an introspection module, and puts it in a manipulator next to a computer
Restart the server
Player B joins and loads in, then Player A joins in later
The consume method on the result of getInventory() from the introspection module will error even though Player A is online
The text was updated successfully, but these errors were encountered:
The
consume
method on bound introspection module inventories accessed via a manipulator fails sometimes, seemingly when the bound player joins after the manipulator containing the introspection module is initially loaded. It gives the errorNo player associated with inventory
. Possibly related to #85 ?To reproduce:
consume
method on the result ofgetInventory()
from the introspection module will error even though Player A is onlineThe text was updated successfully, but these errors were encountered: