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The kinetic augment .swing() method simulates a left click with the held item. When the kinetic augment is in a neural interface inside a player, it is unable to left-click and dig blocks, since there is no fake player (
returnFutureMethodResult.result(false, "Nothing to do here");
). Adding this behavior would be useful for automatically digging with a player (for example, using a fortune/mending pickaxe to automatically mine diamond ores).
I am not sure if this is a bug or feature request; players not being able to use .swing() to dig blocks was in the Forge version of Plethora, and a commit by @SquidDev (SquidDev-CC/plethora@7ffafd6) seems to clarify that this behavior was known at the time:
.swing() can be used with normal players, albeit only when attacking
The text was updated successfully, but these errors were encountered:
The kinetic augment .swing() method simulates a left click with the held item. When the kinetic augment is in a neural interface inside a player, it is unable to left-click and dig blocks, since there is no fake player (
Plethora-Fabric/src/main/java/io/sc3/plethora/integration/vanilla/method/EntityKineticMethods.java
Line 117 in f3dbb16
I am not sure if this is a bug or feature request; players not being able to use .swing() to dig blocks was in the Forge version of Plethora, and a commit by @SquidDev (SquidDev-CC/plethora@7ffafd6) seems to clarify that this behavior was known at the time:
The text was updated successfully, but these errors were encountered: