diff --git a/src/ComputeSharp.D2D1/Attributes/Enums/D2D1CompileOptions.cs b/src/ComputeSharp.D2D1/Attributes/Enums/D2D1CompileOptions.cs
index 62d901171..6d8186af1 100644
--- a/src/ComputeSharp.D2D1/Attributes/Enums/D2D1CompileOptions.cs
+++ b/src/ComputeSharp.D2D1/Attributes/Enums/D2D1CompileOptions.cs
@@ -176,14 +176,28 @@ public enum D2D1CompileOptions
EnableLinking = 1 << 31,
///
- /// The default options for shaders compiled by ComputeSharp.D2D1. Specifically, this combination
- /// of options is the one used by precompiled shaders (ie. when using ),
- /// and when using or any of the overloads.
+ /// The default options for shaders compiled by ComputeSharp.D2D1. Specifically, this combination of options
+ /// is the one used by precompiled shaders (ie. when using ), and when
+ /// using or any of the overloads, if not manually set.
///
///
- /// This option does not include , which is instead automatically enabled by shaders
- /// compiled using any of the APIs mentioned above. When manually compiling shaders from source using the APIs
- /// from instance, should be manually used when needed.
+ ///
+ /// This combination is also meant to provide the maximum speed possible without potentially introducing visual artifacts or altering
+ /// the shader outputs in any way. For instance, is not included, because it might affect all computations
+ /// inside the shader on some GPU devices, making issues hard to investigate. As such, it can be considered equivalent to "OptimizeForSpeed",
+ /// which is not available on specifically because it would be identical to this.
+ ///
+ ///
+ /// In order to ensure the best performance possible, this combination also includes . This will include
+ /// an export function for all shaders, to allow D2D to opportunistically link them for better performance whenever possible. Doing
+ /// so incurs a small binary size cost, as this option will also enable linking for shaders that D2D might never actually link.
+ /// For normal scenarios, this cost is minimal and not noticeable. If size is critical, consider using .
+ ///
///
- Default = OptimizationLevel3 | WarningsAreErrors | PackMatrixRowMajor
+ Default = OptimizationLevel3 | WarningsAreErrors | PackMatrixRowMajor | EnableLinking,
+
+ ///
+ /// A combination of options to optimize for minimum size.
+ ///
+ OptimizeForSize = OptimizationLevel3 | WarningsAreErrors | PackMatrixRowMajor | StripReflectionData
}
\ No newline at end of file