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At a client of ours the inputs of the Decklink capture card occasionally freeze/the textures are not updated anymore. They have to restart the application to make it work again. We've never encountered this error anywhere else so far.
Setup:
Unity version: 2022.2.5f1
AVPro DeckLink version: 1.9.7
Operating system version: Windows 10
CPU: AMD Ryzen Threadripper PRO 5955WX 16-Cores
GPU: NVIDIA RTX A4000, DirectX 11
RAM: 48GB
Hardware model: 2x DeckLink Quad HDMI Recorder
Desktop Video version: 12.5.1
One input is 3840x2160 (4K 60 10-bit 4:2:2 YUV) the other ones are 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
Logs
The only suspicious lines in the logs which we haven't seen anywhere else before are these ones which show up regularly for different inputs:
[DEBUG] [UNITY] [AVProDeckLink] Changing device 'Videoserver 3' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
[ERROR] [UNITY] Compute shader (AVProDeckLink_V210_to_RGBA(Clone)): Property (constBuffer) at kernel index (0) is not set
Stacktrace:
DeckLink.Update
Device.Update
FormatConverter.Update
FormatConverter.DoFormatConversion
ComputeShader.Dispatch
Application.CallLogCallback
Here's an excerpt from the Player.log file:
[AVProDeckLink] Changing device 'Videoserver 2' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
[AVProDeckLink] Changing device 'Videoserver 3' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
d3d11: Creating a default shader resource view with dxgi-fmt=0 for a texture that uses dxgi-fmt=24
[AVProDeckLink] Changing device 'Videoserver 1' input 3840x2160 (4K 60 10-bit 4:2:2 YUV)
d3d11: Creating a default shader resource view with dxgi-fmt=0 for a texture that uses dxgi-fmt=24
[AVProDeckLink] Changing device 'Videoserver 5' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
d3d11: Creating a default shader resource view with dxgi-fmt=0 for a texture that uses dxgi-fmt=24
[AVProDeckLink] Changing device 'Videoserver 4' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
d3d11: Creating a default shader resource view with dxgi-fmt=0 for a texture that uses dxgi-fmt=24
Compute shader (AVProDeckLink_V210_to_RGBA(Clone)): Property (constBuffer) at kernel index (0) is not set
[AVProDeckLink] Changing device 'Videoserver 2' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
d3d11: Creating a default shader resource view with dxgi-fmt=0 for a texture that uses dxgi-fmt=24
[AVProDeckLink] Changing device 'Videoserver 1' input 3840x2160 (4K 60 10-bit 4:2:2 YUV)
[AVProDeckLink] Changing device 'Videoserver 3' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
d3d11: Creating a default shader resource view with dxgi-fmt=0 for a texture that uses dxgi-fmt=24
[AVProDeckLink] Changing device 'Videoserver 5' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
d3d11: Creating a default shader resource view with dxgi-fmt=0 for a texture that uses dxgi-fmt=24
[AVProDeckLink] Changing device 'Videoserver 4' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
d3d11: Creating a default shader resource view with dxgi-fmt=0 for a texture that uses dxgi-fmt=24
Compute shader (AVProDeckLink_V210_to_RGBA(Clone)): Property (constBuffer) at kernel index (0) is not set
[AVProDeckLink] Changing device 'Videoserver 2' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
[AVProDeckLink] Changing device 'Videoserver 3' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
[AVProDeckLink] Changing device 'Videoserver 1' input 3840x2160 (4K 60 10-bit 4:2:2 YUV)
d3d11: Creating a default shader resource view with dxgi-fmt=0 for a texture that uses dxgi-fmt=24
Compute shader (AVProDeckLink_V210_to_RGBA(Clone)): Property (constBuffer) at kernel index (0) is not set
[AVProDeckLink] Changing device 'Videoserver 5' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
d3d11: Creating a default shader resource view with dxgi-fmt=0 for a texture that uses dxgi-fmt=24
[AVProDeckLink] Changing device 'Videoserver 4' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
d3d11: Creating a default shader resource view with dxgi-fmt=0 for a texture that uses dxgi-fmt=24
Compute shader (AVProDeckLink_V210_to_RGBA(Clone)): Property (constBuffer) at kernel index (0) is not set
[AVProDeckLink] Changing device 'Videoserver 1' input 3840x2160 (4K 60 10-bit 4:2:2 YUV)
[AVProDeckLink] Changing device 'Videoserver 3' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
d3d11: Creating a default shader resource view with dxgi-fmt=0 for a texture that uses dxgi-fmt=24
[AVProDeckLink] Changing device 'Videoserver 2' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
[AVProDeckLink] Changing device 'Videoserver 5' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
d3d11: Creating a default shader resource view with dxgi-fmt=0 for a texture that uses dxgi-fmt=24
d3d11: Creating a default shader resource view with dxgi-fmt=0 for a texture that uses dxgi-fmt=24
[AVProDeckLink] Changing device 'Videoserver 4' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
d3d11: Creating a default shader resource view with dxgi-fmt=0 for a texture that uses dxgi-fmt=24
Compute shader (AVProDeckLink_V210_to_RGBA(Clone)): Property (constBuffer) at kernel index (0) is not set
[AVProDeckLink] Changing device 'Videoserver 1' input 3840x2160 (4K 60 10-bit 4:2:2 YUV)
d3d11: Creating a default shader resource view with dxgi-fmt=0 for a texture that uses dxgi-fmt=24
[AVProDeckLink] Changing device 'Videoserver 2' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
[AVProDeckLink] Changing device 'Videoserver 5' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
[AVProDeckLink] Changing device 'Videoserver 4' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
d3d11: Creating a default shader resource view with dxgi-fmt=0 for a texture that uses dxgi-fmt=24
[AVProDeckLink] Changing device 'Videoserver 3' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
d3d11: Creating a default shader resource view with dxgi-fmt=0 for a texture that uses dxgi-fmt=24
Compute shader (AVProDeckLink_V210_to_RGBA(Clone)): Property (constBuffer) at kernel index (0) is not set
Compute shader (AVProDeckLink_V210_to_RGBA(Clone)): Property (constBuffer) at kernel index (0) is not set
The text was updated successfully, but these errors were encountered:
At a client of ours the inputs of the Decklink capture card occasionally freeze/the textures are not updated anymore. They have to restart the application to make it work again. We've never encountered this error anywhere else so far.
Setup:
3840x2160 (4K 60 10-bit 4:2:2 YUV)
the other ones are1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)
Logs
The only suspicious lines in the logs which we haven't seen anywhere else before are these ones which show up regularly for different inputs:
Here's an excerpt from the Player.log file:
The text was updated successfully, but these errors were encountered: