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basically you take a point A inside of the shape and each triangle is made of P(i), P(i+1) and A. In the stencil buffer you alternate between 0 and and 1, and the pixels that are inside the shape are 1, while the ones outside are 0.
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Can be added to
Polygon
.From nical's comment on IRC:
The text was updated successfully, but these errors were encountered: