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Copied from: tiwaz1994#15
At higher wave levels, performance of the game can degrade due to the sheer number of units which get spawned when the wave starts. We could cap the number of units which spawn at any given time and allow additional units to spawn later in the wave when slots have opened up.
The text was updated successfully, but these errors were encountered:
Copied from: tiwaz1994#15
At higher wave levels, performance of the game can degrade due to the sheer number of units which get spawned when the wave starts. We could cap the number of units which spawn at any given time and allow additional units to spawn later in the wave when slots have opened up.
The text was updated successfully, but these errors were encountered: