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Progressive spawning (performance) #116

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tiwaz1994 opened this issue Jun 16, 2020 · 0 comments
Open

Progressive spawning (performance) #116

tiwaz1994 opened this issue Jun 16, 2020 · 0 comments
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enhancement New feature or request

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@tiwaz1994
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Copied from: tiwaz1994#15
At higher wave levels, performance of the game can degrade due to the sheer number of units which get spawned when the wave starts. We could cap the number of units which spawn at any given time and allow additional units to spawn later in the wave when slots have opened up.

@tiwaz1994 tiwaz1994 added the enhancement New feature or request label Jun 16, 2020
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