You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Any stage:
in gl_NumWorkGroups
in gl_WorkGroupSize
in gl_WorkGroupID
in gl_LocalInvocationID
in gl_GlobalInvocationID
in gl_LocalInvocationIndex
in gl_VertexIndex
in gl_InstanceIndex
in gl_InvocationID
in gl_PatchVerticesIn (PatchVertices)
in gl_PrimitiveIDIn (PrimitiveID)
in/out gl_PrimitiveID (in/out based only on storage qualifier)
in gl_TessCoord
Is there supposed to be a line Vertex stage only: before in gl_VertexIndex line? As is, one should be able to use gl_VertexIndex in fragment shader, I don't think this was intended.
The text was updated successfully, but these errors were encountered:
Is there supposed to be a line
Vertex stage only:
beforein gl_VertexIndex
line? As is, one should be able to usegl_VertexIndex
in fragment shader, I don't think this was intended.The text was updated successfully, but these errors were encountered: