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mod.csv
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#=======================================================================================
# __________ __________
# \______ \ ____\____ /____
# | _// _ \ / // _ \
# | | ( <_> ) /( <_> )
# |____|_ /\____/_______ \____/
# \/ \/
#
# ======================================================================================
# Return of the Zombie Ops - Mod (2012/2013)
# Modded by Lefti & 3aGl3
# ======================================================================================
ignore,mod_ignore
# ----------------------Strings----------------------
localize,menu
localize,mp
localize,mpui
localize,perks
localize,platform
localize,rank
localize,quickmessage
localize,weapon
localize,zmb
# ----------------------menus----------------------
menufile,ui_mp/code.txt
menufile,ui_mp/hud.menu
menufile,ui_mp/main.menu
menufile,ui_mp/wm_quickmessage.menu
menufile,ui_mp/acceptinvite_warning.menu
menufile,ui_mp/connect.menu
menufile,ui_mp/error_popmenu.menu
menufile,ui_mp/error_popmenu_lobby.menu
menufile,ui_mp/error_popmenu_party.menu
menufile,ui_mp/menu_cac.menu
menufile,ui_mp/popup_cac_assault.menu
menufile,ui_mp/popup_cac_equipment.menu
menufile,ui_mp/popup_cac_grenade.menu
menufile,ui_mp/popup_cac_lmg.menu
menufile,ui_mp/popup_cac_mpistol.menu
menufile,ui_mp/popup_cac_perk.menu
menufile,ui_mp/popup_cac_pistol.menu
menufile,ui_mp/popup_cac_primary.menu
menufile,ui_mp/popup_cac_projectile.menu
menufile,ui_mp/popup_cac_secondary.menu
menufile,ui_mp/popup_cac_sgrenade.menu
menufile,ui_mp/popup_cac_shotgun.menu
menufile,ui_mp/popup_cac_smg.menu
menufile,ui_mp/popup_cac_sniper.menu
menufile,ui_mp/popup_gettingdata.menu
menufile,ui_mp/popup_reconnectingtoparty.menu
menufile,ui_mp/pregame_loaderror.menu
menufile,ui_mp/pregame_loaderror_mp.menu
menufile,ui_mp/save_corrupted.menu
menufile,ui_mp/scriptmenus/admin_settings.menu
menufile,ui_mp/scriptmenus/clientcmd.menu
menufile,ui_mp/scriptmenus/equipmentshop.menu
menufile,ui_mp/scriptmenus/player_settings.menu
menufile,ui_mp/scriptmenus/team_marinesopfor.menu
menufile,ui_mp/scriptmenus/weapon_upgrades.menu
menufile,ui_mp/scriptmenus/weaponshop.menu
menufile,ui_mp/scriptmenus/player_inform.menu
rawfile,ui_mp/player_info.inc
# ----------------------string tables----------------------
stringtable,mp/attachmenttable.csv
stringtable,mp/menuinfo.csv
stringtable,mp/playerstatstable.csv
stringtable,mp/ranktable.csv
stringtable,mp/rankicontable.csv
stringtable,mp/statstable.csv
stringtable,mp/weapon_key.csv
# ----------------------gametypes----------------------
rawfile,maps/mp/gametypes/_gametypes.txt
rawfile,maps/mp/gametypes/arena.txt
rawfile,maps/mp/gametypes/dm.txt
rawfile,maps/mp/gametypes/surv.txt
rawfile,maps/mp/gametypes/war.txt
# ----------------------Misc----------------------
rawfile,mp/cod2maps.arena
rawfile,mp/playeranim.script
rawfile,mp/playeranimtypes.txt
rawfile,custombuttons.cfg
rawfile,animtrees/multiplayer.atr
rawfile,shock/flamethrower.shock
rawfile,shock/fire.shock
rawfile,shock/tabun_gas_mp.shock
rawfile,vision/airlift_nuke.vision
rawfile,vision/airlift_nuke_flash.vision
rawfile,vehicles/blackhawk
rawfile,vehicles/blackhawk_mp
# ----------------------Sounds----------------------
sound,music,,all_mp
sound,zmb,,all_mp
sound,hardpoints,,all_mp
sound,others,,all_mp
sound,mp,,all_mp
# ----------------------FX----------------------
fx,gore/gib_splat
fx,smoke/toxic_gas
fx,zombie/bloodpool
fx,explosions/grenadeexp_default
fx,explosions/exp_ammo_impact
fx,impacts/deathfx_dogbite
fx,impacts/flesh_hit_body_fatal_exit
fx,impacts/money_explo
fx,explosions/small_vehicle_explosion
fx,smoke/carepackage_red_smoke
fx,explosions/grenadeexp_metal
fx,impacts/large_metalhit_1
fx,misc/rescuesaw_sparks
fx,misc/mw2_sentry_turret_shellEject
fx,misc/mw2_sentry_turret_tracer
fx,muzzleflashes/minigun_flash_view
fx,shellejects/m203
fx,smoke/heli_engine_smolder
fx,smoke/smoke_geotrail_m203
# ----------------------Materials----------------------
material,fx_maney
material,drgibs
material,weaponbar_circle
material,line_horz_lr
material,line_horz_rl
material,loadingmap
#material,icon_armory_equipment
#material,icon_armory_weapons
material,hud_weapons
material,hud_ammo
material,scavenger_pickup
material,waypoint_revive
material,gasmask_overlay
material,hud_icon_crate_ac130
material,hud_icon_crate_airdrop
material,hud_icon_crate_airstrike
material,hud_icon_crate_ammo
material,hud_icon_crate_artillery
material,hud_icon_crate_helicopter
material,hud_icon_crate_nuke
material,hud_icon_crate_pavelow
material,hud_icon_crate_predator
material,hud_icon_crate_rcbomb
material,hud_icon_crate_sentry_gun
material,hud_icon_crate_weapon_minigun
material,hud_icon_crate_weapon_raygun
material,hud_icon_crate_weapon_tesla
material,hud_dpad_laser
material,hud_bo_minigun
material,hud_rcbomb
material,hud_icon_carepackage
material,hud_icon_sentry_gun
material,hud_icon_ac130
material,hud_icon_airdrop
material,hud_icon_nuke
material,hud_killstreak_frame
#--**RANK icons**--
material,rank_bad
material,rank_burner
material,rank_captain
material,rank_colonel
material,rank_corporal
material,rank_cowboy
material,rank_death
material,rank_expert
material,rank_general
material,rank_god
material,rank_hannibal
material,rank_king
material,rank_lieutenant
material,rank_major
material,rank_master
material,rank_monster
material,rank_private
material,rank_reaper
material,rank_sergeant
material,rank_soldier
material,rank_voodoo
material,mtl_rccar
material,mtl_pilote_av
material,mtl_birdy
material,mtl_weapon_camera_spike
material,mtl_weapon_sentry_gun
# ----------------------Models----------------------
xmodel,german_sheperd_dog
xmodel,body_complete_sp_arab_regular_al_asad
xmodel,body_complete_sp_russian_farmer
xmodel,body_complete_sp_zakhaev
xmodel,body_complete_sp_zakhaevs_son
xmodel,body_complete_sp_vip_pres
xmodel,body_sp_russian_loyalist_a_dead
xmodel,head_sp_loyalist_alex_helmet_body_a_dead
xmodel,gib_abdomen
xmodel,gib_arm
xmodel,gib_chest
xmodel,gib_forearm
xmodel,gib_leg
xmodel,fx_money_susel
xmodel,vehicle_ac130_low
xmodel,c130_zoomrig
xmodel,rccar
xmodel,vehicle_littlebird_mp
xmodel,com_plasticcase_black_big
xmodel,viewmodel_ussmokegrenade
xmodel,weapon_sentry_turret
xmodel,vehicle_blackhawk
# ----------------------Anims----------------------
xanim,ai_zombie_sprint_v1
xanim,ai_zombie_sprint_v2
xanim,ai_zombie_sprint_v3
xanim,ai_zombie_sprint_v4
xanim,ai_zombie_sprint_v5
xanim,ai_zombie_attack_v1
xanim,german_shepherd_run
xanim,german_shepherd_run_attack
xanim,german_shepherd_sitting_looking_idle
xanim,german_shepherd_death_front
xanim,hunted_dazed_walk_A_zombie
xanim,standunarmed_idle_loop
xanim,death_stand_dropinplace
xanim,viewmodel_supply_drop_idle
xanim,viewmodel_ussmokegrenade_throw
xanim,viewmodel_ussmokegrenade_pullpin
xanim,viewmodel_supply_drop_pullout
xanim,viewmodel_supply_drop_putaway
xanim,viewmodel_supply_drop_sprint_in
xanim,viewmodel_supply_drop_sprint_out
xanim,viewmodel_supply_drop_sprint_loop
# ----------------------Items----------------------
weapon,mp/bot_dog_run_mp
weapon,mp/bot_dog_idle_mp
weapon,mp/bot_zombie_melee_mp
weapon,mp/bot_zombie_run_mp
weapon,mp/bot_zombie_walk_mp
weapon,mp/bot_zombie_stand_mp
weapon,mp/knife_mp
weapon,mp/flamethrower_mp
weapon,mp/minigun_mp
# //-------------------------Character models-------------------------\\
# ---------Cpt. Price---------
xmodel,body_complete_mp_price_woodland
xmodel,viewhands_sas_woodland
# ---------MW2 Ranger team---------
# XMODELS
xmodel,playermodel_mw2_USMC_assault_a
xmodel,playermodel_mw2_USMC_smg_a
xmodel,playermodel_mw2_USMC_lmg_a
xmodel,playermodel_mw2_USMC_shotgun_a
xmodel,playermodel_mw2_USMC_sniper
xmodel,viewhands_mw2_usmc_sniper
xmodel,viewhands_mw2_ranger
# ---- MATERIALS ----
material,mtl_mw2_ranger_alpha
material,mtl_mw2_ranger_glove
material,mtl_mw2_ranger_sleeve
# EYES
material,mtl_lightgree_eye
material,mtl_lightblue_eye_drk_tint
# SNIPER
material,mtl_ally_ghillie_viewhands_sniper_urban
material,mtl_ally_army_sniper_hood
material,mtl_ally_army_sniper_loadout
material,mtl_ally_army_sniper_low_body
material,mtl_ally_army_sniper_up_body
material,mtl_ally_sniper_army_head
material,mtl_ally_sniper_ghillie_urban
# MAIN
material,mtl_us_army_low_body_a
material,mtl_us_army_up_body_a
# MAIN CLASSES
material,mtl_us_army_assault
material,mtl_us_army_smg_alpha
material,mtl_us_army_smg
material,mtl_us_army_lmg
material,mtl_us_army_shotgun
# HEADS
material,mtl_us_army_head_a
material,mtl_us_army_head_c
material,mtl_us_army_head_d_casual
# HEAD GEARS
material,mtl_us_army_headgear_a
material,mtl_us_army_headgear_b
material,mtl_us_army_headgear_c
material,mtl_us_army_headgear_d
# GLASSES
material,mtl_us_army_alpha_a
material,mtl_us_army_alpha_b
material,mtl_us_army_alpha_c
# __ __ _______ ____ _____ ______ ___ _ ____
# \ \ / / | ____/ / __ \ | __ \ / __ \ | \ | | / __/
# \ \ /\ / / | |__ | / \ | | |__| | | | | | | |\ \ | | \ \
# \ \/ \/ / | __| | |__| | | ___/ | | | | | | \ \ | | \ \
# \ /\ / | |____ | __ | | | | |__| | | | \ \| | _\ \
# \/ \/ |______\ |_/ \_| |_| \______/ |_| \___| /___/
#
# ---RayGun---
xmodel,viewmodel_bo_raygun
xmodel,weapon_bo_raygun
#material,mtl_ray_gun
#material,mtl_ray_gun_battery
#material,mtl_red_dot
xanim,viewmodel_ray_gun_idle
xanim,viewmodel_ray_gun_fire
xanim,viewmodel_ray_gun_reload
xanim,viewmodel_ray_gun_raise
xanim,viewmodel_ray_gun_drop
xanim,viewmodel_ray_gun_ADS_up
xanim,viewmodel_ray_gun_ADS_down
fx,raygun\raygun_impact
fx,raygun\raygun_muzzle_v
fx,raygun\raygun_muzzle_w
fx,raygun\trail_raygun_geotrail
fx,raygun\trail_raygun_ring_emit
sound,raygun,,all_mp
# ---Tesla---
sound,tesla,,all_mp
fx,wunderwaffe\wunderwaffe_muzzle
fx,wunderwaffe\wunderwaffe_trail
fx,wunderwaffe\wunderwaffe_impact
xmodel,tesla_viewmodel
xmodel,weapon_tesla
xmodel,projectile_tag
#material,mtl_lightning_chamber_glass
#material,mtl_lightning_chamber_main
#material,mtl_tesla_metal
#material,mtl_vacuum_tube
#material,mtl_vacuum_tube_filament_inside
#material,mtl_vacuum_tube_filament_outside
xanim,viewmodel_tesla_pullout
xanim,viewmodel_tesla_pullout_fast
xanim,viewmodel_tesla_putaway
xanim,viewmodel_tesla_putaway_fast
xanim,viewmodel_tesla_reload
xanim,viewmodel_tesla_ADS_down
xanim,viewmodel_tesla_ADS_fire
xanim,viewmodel_tesla_ADS_up
xanim,viewmodel_tesla_fire
xanim,viewmodel_tesla_first_raise
xanim,viewmodel_tesla_idle
# ---Ballistic Knife---
#material,mtl_weapon_ballistic_knife
#material,mtl_weapon_bowie_knife
material,reticle_ballistic_knife
material,weapon_knife
xmodel,viewmodel_ballistic_blade
xmodel,viewmodel_ballistic_knife_w_bowie
xmodel,weapon_ballistic_knife
xanim,viewmodel_b_knife_fire
xanim,viewmodel_b_knife_first_raise
xanim,viewmodel_b_knife_idle
xanim,viewmodel_b_knife_melee_stick
xanim,viewmodel_b_knife_melee_swipe
xanim,viewmodel_b_knife_pullout
xanim,viewmodel_b_knife_pullout_quick
xanim,viewmodel_b_knife_putaway
xanim,viewmodel_b_knife_putaway_quick
xanim,viewmodel_b_knife_reload
xanim,viewmodel_b_knife_sprint_in
xanim,viewmodel_b_knife_sprint_loop
xanim,viewmodel_b_knife_sprint_out
sound,ballistic_knife,,all_mp
# ---EX41---
#material,mtl_weapon_ex41
material,weapon_gl
xmodel,viewmodel_bo_ex41
xmodel,weapon_bo_ex41
xanim,viewmodel_ex41_ads_down
xanim,viewmodel_ex41_ads_fire
xanim,viewmodel_ex41_ads_up
xanim,viewmodel_ex41_fire
xanim,viewmodel_ex41_first_raise
xanim,viewmodel_ex41_idle
xanim,viewmodel_ex41_pullout
xanim,viewmodel_ex41_pullout_quick
xanim,viewmodel_ex41_putaway
xanim,viewmodel_ex41_putaway_quick
xanim,viewmodel_ex41_rechamber
xanim,viewmodel_ex41_sprint_in
xanim,viewmodel_ex41_sprint_loop
xanim,viewmodel_ex41_sprint_out
sound,china_lake,,all_mp
# ---Crossbow---
fx,bo_crossbow/light_crossbow_blink
fx,bo_crossbow/smoke_geotrail_crossbow
#material,mtl_bo_crossbow
#material,mtl_bo_crossbow_for_arrow
#material,mtl_bo_gredfield_scope_interior_lens
#material,mtl_bo_rail_n_bracket
#material,mtl_bo_redfield_scope
material,weapon_crossbow
xmodel,projectile_bo_arrow_explosive
xmodel,viewmodel_bo_crossbow
xmodel,worldmodel_bo_crossbow
xanim,viewmodel_bo_crossbow_ads_down
xanim,viewmodel_bo_crossbow_ads_up
xanim,viewmodel_bo_crossbow_fire
xanim,viewmodel_bo_crossbow_idle
xanim,viewmodel_bo_crossbow_pullout
xanim,viewmodel_bo_crossbow_putaway
xanim,viewmodel_bo_crossbow_reload
xanim,viewmodel_bo_crossbow_scope_ads_down
xanim,viewmodel_bo_crossbow_scope_ads_up
xanim,viewmodel_bo_crossbow_scope_reload
xanim,viewmodel_bo_crossbow_sprint_in
xanim,viewmodel_bo_crossbow_sprint_loop
xanim,viewmodel_bo_crossbow_sprint_out
sound,crossbow_bo,,all_mp
# ---flamethrower---
fx,custom/muzzle
fx,fire/firelp_med_pm_nodistort
fx,fire/firelp_small_pm
fx,fire/firelp_vhc_med_pm_noDlight
#material,mtl_bear_flamethrower_view
#material,mtl_bear_flamethrower_world
material,weapon_flamethrower
xmodel,viewmodel_bear_flamethrower
xmodel,weapon_bear_flamethrower
xanim,viewmodel_bear_flamethrower_idle
xanim,viewmodel_bear_flamethrower_pullout
xanim,viewmodel_bear_flamethrower_putaway
xanim,viewmodel_bear_flamethrower_sprint_in
xanim,viewmodel_bear_flamethrower_sprint_loop
xanim,viewmodel_bear_flamethrower_sprint_out
sound,flamethrower,,all_mp
# ---Minigun---
xanim,viewmodel_minigun_fire
xanim,viewmodel_minigun_idle
xanim,viewmodel_minigun_pullout
xanim,viewmodel_minigun_putaway
xanim,viewmodel_minigun_sprint_in
xanim,viewmodel_minigun_sprint_loop
xanim,viewmodel_minigun_sprint_out
xmodel,viewmodel_bo_minigun
xmodel,worldmodel_bo_minigun
#material,mtl_bo_minigun
#material,mtl_bo_minigun_bullet
#material,mtl_bo_minigun_decals
#material,mtl_bo_minigun_for_bullets
sound,minigun_bo,,all_mp
# ---MW2 TDI VECTOR---
# MATERIALS
material,mtl_mw2_tdi_vector
material,mtl_mw2_tdi_vector_grip
material,mtl_mw2_acog
material,mtl_mw2_reflex
material,mtl_mw2_silencer
material,mtl_mw2_eotech
material,mtl_mw2_eotech_lens
material,mtl_weapon_mw2_eotech_dot
material,weapon_vector
# MODELS
xmodel,viewmodel_mw2_TDI_vector
xmodel,worldmodel_mw2_TDI_vector
# ANIMATONS
xanim,viewmodel_mw2_tdi_vector_fire
xanim,viewmodel_mw2_tdi_vector_idle
xanim,viewmodel_mw2_tdi_vector_pullout
xanim,viewmodel_mw2_tdi_vector_pullout_first
xanim,viewmodel_mw2_tdi_vector_putaway
xanim,viewmodel_mw2_tdi_vector_reload
xanim,viewmodel_mw2_tdi_vector_reload_empty
xanim,viewmodel_mw2_tdi_vector_sprint_in
xanim,viewmodel_mw2_tdi_vector_sprint_loop
xanim,viewmodel_mw2_tdi_vector_sprint_out
xanim,viewmodel_mw2_tdi_vector_ADS_down
xanim,viewmodel_mw2_tdi_vector_ADS_fire
xanim,viewmodel_mw2_tdi_vector_ADS_up
xanim,viewmodel_mw2_tdi_vector_reflex_ADS_down
xanim,viewmodel_mw2_tdi_vector_reflex_ADS_fire
xanim,viewmodel_mw2_tdi_vector_reflex_ADS_up
xanim,viewmodel_mw2_tdi_vector_eotech_ADS_down
xanim,viewmodel_mw2_tdi_vector_eotech_ADS_fire
xanim,viewmodel_mw2_tdi_vector_eotech_ADS_up
xanim,viewmodel_mw2_tdi_vector_acog_ADS_down
xanim,viewmodel_mw2_tdi_vector_acog_ADS_fire
xanim,viewmodel_mw2_tdi_vector_acog_ADS_up
# SOUND
sound,TDI_Vector_mw2,,all_mp
# ---ScarH---
material,weapon_scar
xanim,viewmodel_scar_acog_ads_down
xanim,viewmodel_scar_acog_ads_up
xanim,viewmodel_scar_ads_down
xanim,viewmodel_scar_ads_up
xanim,viewmodel_scar_fire
xanim,viewmodel_scar_idle
xanim,viewmodel_scar_pullout
xanim,viewmodel_scar_putaway
xanim,viewmodel_scar_reflex_ads_down
xanim,viewmodel_scar_reflex_ads_up
xanim,viewmodel_scar_reload
xanim,viewmodel_scar_reload_empty
xanim,viewmodel_scar_sprint_in
xanim,viewmodel_scar_sprint_loop
xanim,viewmodel_scar_sprint_out
xmodel,viewmodel_scar_h_mp
xmodel,viewmodel_scar_h_sd_mp
xmodel,weapon_scarh_mp
xmodel,weapon_scarhsd_mp
sound,scar,all_mp,all_mp
# ---BO AUG---
material,attachment_bo_aug_scope
material,attachment_bo_iron_sights
material,attachment_bo_reflex_sight
material,attachment_bo_suppressor
material,weapon_aug
material,weapon_bo_aug
xmodel,viewmodel_bo_aug_hbar
xmodel,worldmodel_bo_aug_hbar
xanim,viewmodel_aug_grip_ads_down
xanim,viewmodel_aug_grip_ads_fire
xanim,viewmodel_aug_grip_ads_up
xanim,viewmodel_aug_grip_fire
xanim,viewmodel_aug_grip_first_raise
xanim,viewmodel_aug_grip_idle
xanim,viewmodel_aug_grip_idle_loop
xanim,viewmodel_aug_grip_last_shot
xanim,viewmodel_aug_grip_mantle
xanim,viewmodel_aug_grip_pullout
xanim,viewmodel_aug_grip_pullout_quick
xanim,viewmodel_aug_grip_putaway
xanim,viewmodel_aug_grip_putaway_quick
xanim,viewmodel_aug_grip_reload
xanim,viewmodel_aug_grip_reload_empty
xanim,viewmodel_aug_grip_sprint_in
xanim,viewmodel_aug_grip_sprint_loop
xanim,viewmodel_aug_grip_sprint_out
xanim,viewmodel_aug_reflex_ads_down
xanim,viewmodel_aug_reflex_ads_up
sound,bo_aug,,all_mp
# ---M4A1 Carbine---
#material,mtl_new_reflex_sight
#material,mtl_weapon_bullets
#material,mtl_weapon_cmag
#material,mtl_weapon_eotec
#material,mtl_weapon_eotech_lens
#material,mtl_weapon_laser_point_new
#material,mtl_weapon_m4a1
#material,mtl_weapon_new_suppressor
material,weapon_m4carbine
material,weapon_m4a1
xmodel,viewmodel_m4a1
xmodel,weapon_m4a1
# ---Famas---
#material,mtl_bo_acog_3x20
#material,mtl_bo_acog_lens
#material,mtl_bo_acog_reticle_3x20
#material,mtl_bo_famas
#material,mtl_bo_famas_plastic
#material,mtl_bo_iron_sights
#material,mtl_bo_reflex_sight
#material,mtl_bo_reflex_sight_lens
#material,mtl_bo_scope_inside
#material,mtl_bo_suppressor
material,weapon_famas
sound,bo_famas,,all_mp
xanim,viewmodel_famas_acog_ads_down
xanim,viewmodel_famas_acog_ads_up
xanim,viewmodel_famas_ads_down
xanim,viewmodel_famas_ads_fire
xanim,viewmodel_famas_ads_up
xanim,viewmodel_famas_aimpoint_ads_down
xanim,viewmodel_famas_aimpoint_ads_up
xanim,viewmodel_famas_fire
xanim,viewmodel_famas_first_raise
xanim,viewmodel_famas_idle
xanim,viewmodel_famas_idle_loop
xanim,viewmodel_famas_idle_loop
xanim,viewmodel_famas_last_shot
xanim,viewmodel_famas_mantle
xanim,viewmodel_famas_pullout
xanim,viewmodel_famas_pullout_quick
xanim,viewmodel_famas_putaway
xanim,viewmodel_famas_putaway_quick
xanim,viewmodel_famas_reload
xanim,viewmodel_famas_reload_empty
xanim,viewmodel_famas_sprint_in
xanim,viewmodel_famas_sprint_loop
xanim,viewmodel_famas_sprint_out
xmodel,viewmodel_bo_famas
xmodel,worldmodel_bo_famas
# ---ACR---
#material,mtl_mw2_acr
#material,mtl_mw2_acr_iron_sight
#material,mtl_mw2_reflex
material,weapon_acr
xmodel,viewmodel_mw2_acr
xmodel,weapon_mw2_acr
xanim,viewmodel_acr_ads_down
xanim,viewmodel_acr_ads_up
xanim,viewmodel_acr_fire
xanim,viewmodel_acr_idle
xanim,viewmodel_acr_pullout
xanim,viewmodel_acr_pullout_quick
xanim,viewmodel_acr_putaway
xanim,viewmodel_acr_reflex_ads_down
xanim,viewmodel_acr_reflex_ads_up
xanim,viewmodel_acr_reload
xanim,viewmodel_acr_reload_empty
xanim,viewmodel_acr_sprint_in
xanim,viewmodel_acr_sprint_loop
xanim,viewmodel_acr_sprint_out
sound,acr,,all_mp
# ---FAD---
#material,mtl_weapon_mw3_acog_lens
#material,mtl_weapon_mw3_eotech
#material,mtl_weapon_mw3_eotech_lens
#material,mtl_weapon_mw3_fad
#material,mtl_weapon_mw3_reflex_lens
material,weapon_fad
xmodel,viewmodel_m3_fad
xmodel,weapon_m3_fad
xanim,viewmodel_fad_ads_down
xanim,viewmodel_fad_ads_up
xanim,viewmodel_fad_eotch_ads_down
xanim,viewmodel_fad_eotch_ads_up
xanim,viewmodel_fad_fire
xanim,viewmodel_fad_idle
xanim,viewmodel_fad_pullout
xanim,viewmodel_fad_pullout_first
xanim,viewmodel_fad_putaway
xanim,viewmodel_fad_putaway_quick
xanim,viewmodel_fad_reload
xanim,viewmodel_fad_reload_empty
xanim,viewmodel_fad_sprint_in
xanim,viewmodel_fad_sprint_loop
xanim,viewmodel_fad_sprint_out
sound,fad,,all_mp
# ---Type95--- /gl_g36c_mp\
#material,mtl_new_acog
#material,mtl_weapon_mw3_type95
material,weapon_type95
xmodel,viewmodel_mw3_type95
xmodel,weapon_mw3_type95_sd
xanim,viewmodel_mw3_type95_acog_ads_down
xanim,viewmodel_mw3_type95_acog_ads_up
xanim,viewmodel_mw3_type95_ads_down
xanim,viewmodel_mw3_type95_ads_up
xanim,viewmodel_mw3_type95_fire
xanim,viewmodel_mw3_type95_fire_ads
xanim,viewmodel_mw3_type95_idle
xanim,viewmodel_mw3_type95_pullout
xanim,viewmodel_mw3_type95_pullout_quick
xanim,viewmodel_mw3_type95_putaway
xanim,viewmodel_mw3_type95_reflex_ads_down
xanim,viewmodel_mw3_type95_reflex_ads_up
xanim,viewmodel_mw3_type95_reload
xanim,viewmodel_mw3_type95_reload_empty
xanim,viewmodel_mw3_type95_sprint_in
xanim,viewmodel_mw3_type95_sprint_loop
xanim,viewmodel_mw3_type95_sprint_out
sound,type95,,all_mp
# ---UMP45---
material,mtl_weapon_ump
material,weapon_ump
xmodel,viewmodel_ump
xmodel,weapon_ump45
sound,ump,,all_mp
# ---KS23---/colt45_silencer_mp skorpion_acog_mp\
material,weapon_ks23
xanim,viewmodel_ks23_ads_down
xanim,viewmodel_ks23_ads_fire
xanim,viewmodel_ks23_ads_rechamber
xanim,viewmodel_ks23_ads_up
xanim,viewmodel_ks23_fire
xanim,viewmodel_ks23_first_raise
xanim,viewmodel_ks23_idle
xanim,viewmodel_ks23_pullout
xanim,viewmodel_ks23_pullout_quick
xanim,viewmodel_ks23_putaway
xanim,viewmodel_ks23_putaway_quick
xanim,viewmodel_ks23_rechamber
xanim,viewmodel_ks23_reload_in
xanim,viewmodel_ks23_reload_loop
xanim,viewmodel_ks23_reload_out
xanim,viewmodel_ks23_sprint_in
xanim,viewmodel_ks23_sprint_loop
xanim,viewmodel_ks23_sprint_out
xmodel,weapon_bo_ks23
xmodel,viewmodel_bo_ks23
sound,ks23,,all_mp
# ---Stoner63---/m4_acog_mp\
material,weapon_stoner
xmodel,viewmodel_bo_stoner
xmodel,weapon_bo_stoner
xanim,viewmodel_stoner63_acog_ads_down
xanim,viewmodel_stoner63_acog_ads_up
xanim,viewmodel_stoner63_ads_down
xanim,viewmodel_stoner63_ads_fire
xanim,viewmodel_stoner63_ads_up
xanim,viewmodel_stoner63_elbit_ads_down
xanim,viewmodel_stoner63_elbit_ads_up
xanim,viewmodel_stoner63_extclip_reload
xanim,viewmodel_stoner63_extclip_reload_empty
xanim,viewmodel_stoner63_fire
xanim,viewmodel_stoner63_first_raise
xanim,viewmodel_stoner63_idle
xanim,viewmodel_stoner63_pullout
xanim,viewmodel_stoner63_pullout_quick
xanim,viewmodel_stoner63_putaway
xanim,viewmodel_stoner63_putaway_quick
xanim,viewmodel_stoner63_sprint_in
xanim,viewmodel_stoner63_sprint_loop
xanim,viewmodel_stoner63_sprint_out
sound,stoner,,all_mp
# ---AA12---/EXT mag p90_acog_mp p90_silencer_mp\
material,weapon_aa12
xanim,viewmodel_aa12_ads_down
xanim,viewmodel_aa12_ads_up
xanim,viewmodel_aa12_fire
xanim,viewmodel_aa12_fire_ads
xanim,viewmodel_aa12_idle
xanim,viewmodel_aa12_pullout
xanim,viewmodel_aa12_pullout_quick
xanim,viewmodel_aa12_putaway
xanim,viewmodel_aa12_putaway_quick
xanim,viewmodel_aa12_reload
xanim,viewmodel_aa12_reload_empty
xanim,viewmodel_aa12_sprint_in
xanim,viewmodel_aa12_sprint_loop
xanim,viewmodel_aa12_sprint_out
xmodel,viewmodel_aa12_mw3
xmodel,weapon_aa12_mw3
sound,aa12,,all_mp
# ---MP5K---/briefcase_bomb_mp skorpion_silencer_mp\
material,weapon_mp5k
material,lambert2
material,mtl_mp5k
xmodel,viewmodel_mp5k
xmodel,weapon_mp5k
sound,mp5k,,all_mp
# ---Beretta M93R---/beretta_silencer_mp\
material,mtl_weapon_beretta_m93
material,weapon_m93r
xmodel,viewmodel_m93_mp
# ---Glock G18---/usp_silencer_mp\
material,mtl_weapon_g18
material,weapon_glock18
xmodel,viewmodel_g18_mp
xmodel,weapon_g18
# ---Semtex---/frag_grenade_short_mp\
xmodel,projectile_semtex_grenade
xmodel,viewmodel_semtex_grenade
xmodel,weapon_semtex_grenade
sound,semtex_grenade,,all_mp
fx,new_fx/3
material,weapon_semtex
material,semtex_reticle
material,hud_sticky_grenade