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At the moment the low level stuff that builds the games from move messages trusts clients to not try to break things :P.
Something should be added to make sure that the user's client agrees that the move another client made is legal and that the origin / destination square match up with the FEN for the move / the person who claimed to win the game did so, etc.
The text was updated successfully, but these errors were encountered:
At the moment the low level stuff that builds the games from move messages trusts clients to not try to break things :P.
Something should be added to make sure that the user's client agrees that the move another client made is legal and that the origin / destination square match up with the FEN for the move / the person who claimed to win the game did so, etc.
The text was updated successfully, but these errors were encountered: