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lua_games.c
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/* vim:set sw=4 ts=4:
*
* Copyright (C) 2009 Pim Goossens
*
* Modified by Daniel Aquino (aka methods) for ProjectX
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "main.h"
#include "lua_common.h"
#include "lua_games.h"
void games_update( void )
{
lua_getglobal(L1, "games");
lua_getfield(L1, -1, "update");
lua_call(L1, 0, 0);
lua_pop(L1, 1);
}
int games_length( void )
{
int length = 0;
lua_getglobal(L1, "games");
lua_getfield(L1, -1, "length");
lua_call(L1, 0, 1);
length = (int) lua_tonumber(L1, -1);
lua_pop(L1, 2);
return length;
}
int games_index_at( char * name )
{
int i = 0;
for( i = 1; i <= games_length(); i++ )
if( strcmp(name, games_name_at(i)) == 0 )
return i;
return 0; // 0 means no game found
}
const char * games_port_at( int index )
{
const char * port = "";
lua_getglobal(L1, "games");
lua_getfield(L1, -1, "port_at");
lua_pushinteger(L1, index);
lua_call(L1, 1, 1);
port = lua_tostring(L1, -1);
lua_pop(L1, 2);
return port;
}
const char * games_name_at( int index )
{
const char * name = "";
lua_getglobal(L1, "games");
lua_getfield(L1, -1, "name_at");
lua_pushinteger(L1, index);
lua_call(L1, 1, 1);
name = lua_tostring(L1, -1);
lua_pop(L1, 2);
return name;
}
const char * games_ip_at( int index )
{
const char * ip = "";
lua_getglobal(L1, "games");
lua_getfield(L1, -1, "ip_at");
lua_pushinteger(L1, index);
lua_call(L1, 1, 1);
ip = lua_tostring(L1, -1);
lua_pop(L1, 2);
return ip;
}