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Update Bullet SDK to latest version #59
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https://github.com/dyanikoglu/source-sdk-bullet-physics the mentioned repository on the first post |
Hey, |
Me neither. Apparently the fork broke the building because I tried briefly to migrate the fork to modern Note btw that the fork has the "issues" tab hidden, so yeah, I don't think it's even maintained. |
If anyone is interested with updating Bullet source code to latest version from upstream repository, you can find my own fork here: https://github.com/dyanikoglu/bullet3
This update also needs lots of change on vphysics code (especially the multithreaded implementations by @DrChat , they all became obsolote because of new multihreaded classes in Bullet SDK, and removed BulletMultithread module), and I'm not able to provide that part of my work because of NDA rules. So, you need to figure those required changes out yourself..
Thanks to new multithreaded classes of Bullet, I can say Bullet vphysics performs better than Havok Vphysics in any kind of scenario. For example, I'm able to simulate huge amount of ragdolls with nearly no FPS drop, while Havok Vphysics almost crashes the game.
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