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http://steamcommunity.com/sharedfiles/filedetails/?id=223794888
bw_cityscape3, A map I have been making for about 3 months now, I've been using hammer editor for 8 years. I have the module running on my test server using this map if you want to see this for yourself the IP address is 68.3.218.225
Can't reproduce. If you're spawning these objects at the very bottom of the pools they'll gain a bunch of speed on their way up. I need to rewrite the fluid controllers anyways.
I will do some more debugging for you to try to pin down what is causing the problem, I felt like the props thought they were under water also. My gamemode which is running on the server having these strange issues does a few things no other gamemodes do, I'll start eliminating everything down back to sandbox to figure out what's making this happen but you are correct the fluid controller may be at fault here.
Spawning a bouyent prop in a map that has it's "ground level" below the Y axis of 0 will cause the prop to "float" to Y = 0
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